Kharhamel
a984151912
Merge pull request #904 from thecodingmachine/improvetestcases
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Improving test cases
2021-04-29 10:37:08 +02:00
kharhamel
fe27169745
solved conflict with develop
2021-04-29 10:31:16 +02:00
Kharhamel
398326b3aa
Merge pull request #959 from thecodingmachine/dependabot/npm_and_yarn/front/ssri-6.0.2
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Bump ssri from 6.0.1 to 6.0.2 in /front
2021-04-29 10:18:33 +02:00
David Négrier
2e4b03efff
Merge pull request #962 from thecodingmachine/bugfix/add_template_to_single_domain
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Adding templater call to single domain startup
2021-04-29 09:45:16 +02:00
David Négrier
d29dee3bd4
Adding templater call to single domain startup
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The docker-compose.single-domain.yaml was missing a call to the templater script.
As a result, the first run would fail unless docker-compose.yaml was started before.
Closes #947
Closes #957
2021-04-29 09:42:15 +02:00
grégoire parant
19ae575b4f
HotFix style help modal ( #960 )
2021-04-29 01:49:09 +02:00
dependabot[bot]
1e42de9155
Bump ssri from 6.0.1 to 6.0.2 in /front
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Bumps [ssri](https://github.com/npm/ssri ) from 6.0.1 to 6.0.2.
- [Release notes](https://github.com/npm/ssri/releases )
- [Changelog](https://github.com/npm/ssri/blob/v6.0.2/CHANGELOG.md )
- [Commits](https://github.com/npm/ssri/compare/v6.0.1...v6.0.2 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-04-28 23:28:10 +00:00
grégoire parant
5c0b5ef74b
HotFix release v1.3.1 ( #958 )
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- Update camera style support mobile
- Fix admin console error
2021-04-29 01:26:09 +02:00
grégoire parant
c2f62e2610
Merge pull request #956 from thecodingmachine/develop
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Release 28/04 v1.3.1
2021-04-28 00:01:18 +02:00
Gregoire Parant
16397fe978
Merge branch 'master' into develop
2021-04-27 23:59:25 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile ( #942 )
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* Update style for mobile
- Update style for mobile modale
* Fix overscroll
* Change css properties overflow
* Revert "Change css properties overflow"
This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.
* rm image
* Update view mobile
* Fix CI
2021-04-27 23:58:33 +02:00
GRL78
57194fd0a1
Add maps for test ( #915 )
2021-04-27 23:45:28 +02:00
Kharhamel
94e564f135
Merge pull request #955 from thecodingmachine/fixCleanup
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FIX: fixed cleanup for real this time
2021-04-27 18:26:12 +02:00
kharhamel
79701fe227
FIX: fixed cleanup for real this time
2021-04-27 18:18:20 +02:00
Kharhamel
76a21cafa0
Merge pull request #954 from thecodingmachine/restrictCD
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FIX: fixed cleanup workflow
2021-04-27 17:28:03 +02:00
kharhamel
3ce5c2ec45
FIX: fixed cleanup workflow
2021-04-27 17:17:54 +02:00
Kharhamel
c6ed2c5c57
Merge pull request #953 from thecodingmachine/restrictCD
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FIX: fixed cleanup workflow
2021-04-27 17:03:45 +02:00
kharhamel
7a8765826e
FIX: fixed cleanup workflow
2021-04-27 16:51:57 +02:00
Kharhamel
c19201b636
Merge pull request #952 from thecodingmachine/restrictCD
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edited CD domain in deeployer config
2021-04-27 16:37:37 +02:00
kharhamel
ea009d912e
edited CD domain in deeployer config
2021-04-27 16:30:35 +02:00
Kharhamel
998e051a45
Merge pull request #940 from thecodingmachine/restrictCD
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FIX: the deploy action now only start when the label 'deploy' is applied to the PR
2021-04-27 15:49:15 +02:00
kharhamel
30cf078df5
FIX: the deploy action now only start when the label 'deploy' is applied to the PR
2021-04-26 18:33:03 +02:00
grégoire parant
4e09246c7f
Merge pull request #939 from thecodingmachine/develop
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Release 26/04/2021
2021-04-26 13:42:27 +02:00
David Négrier
ca628d9a90
Merge pull request #901 from thecodingmachine/text_display
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Adding the ability to display "Text" objects from Tiled
2021-04-26 11:30:34 +02:00
David Négrier
08ca95b143
Fixing WorkWrap
2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29
Adding the ability to display "Text" objects from Tiled
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I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
e37ab7d8ad
Merge pull request #899 from thecodingmachine/Lurkars/map-group-layer-support
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Map group layer support (2)
2021-04-26 11:26:21 +02:00
David Négrier
6e5fa2c514
Initiating CHANGELOG file
2021-04-26 11:21:36 +02:00
David Négrier
6815fe7a0a
Added a new LayersIterator class
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This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da
remove redundancy
2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91
removed redundancy, fix for startLayer
2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b
support for group layer of Tiled (excludes 'start' layer)
2021-04-26 11:20:28 +02:00
grégoire parant
f0d277af32
Nickname not centered in video-container ( #935 )
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* Nickname not centered in video-container
#823
2021-04-24 15:45:58 +02:00
Gregoire Parant
364c1d3e98
Merge branch 'master' into develop
2021-04-24 10:39:49 +02:00
grégoire parant
61c8830e24
Merge pull request #934 from thecodingmachine/HotFixStyleMessgae
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HotFix Fix style message displaying
2021-04-24 10:37:33 +02:00
Gregoire Parant
0c72378001
Fix style message displaying
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#926
2021-04-24 10:36:53 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
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Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f
Fix feedback WorkAdventure team
2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e
parameter soundConfig is now optionnal
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if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f8bab9ce6b
Map Village with all the tilesSets
2021-04-23 15:39:45 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3
Sound in Script Done
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Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
4f4f499d47
Making alone mode more robust
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This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant
f11e936143
Refactoring & fix feedback WorkAdventure
2021-04-23 03:59:14 +02:00
Gregoire Parant
8e52b8597c
Merge branch 'develop' into newStartMobileScene
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# Conflicts:
# front/src/Phaser/Login/EnableCameraScene.ts
# front/src/Phaser/Login/LoginScene.ts
# front/src/Phaser/Login/SelectCharacterScene.ts
# front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant
d7f00b505a
Update Companion Scene for mobile
2021-04-22 13:10:23 +02:00
Gregoire Parant
3697ddabfa
Fix responsive Camera Settings
2021-04-22 11:47:59 +02:00
Gregoire Parant
3df32de83b
Update camera and adapte for mobile
2021-04-22 11:26:35 +02:00
Kharhamel
1251cbdc76
Merge pull request #925 from thecodingmachine/touchZones
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FIX: use phaser Zones instead of rectangles objects to create tap zones
2021-04-22 10:28:28 +02:00
Gregoire Parant
0a04f5d631
Finish select character scene and custom character scene
2021-04-22 02:29:13 +02:00
kharhamel
c8ba3d8ab9
FIX: use phaser Zones instead of rectangles objects to create tap zones
2021-04-21 18:27:33 +02:00