Commit Graph

602 Commits

Author SHA1 Message Date
David Négrier
24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
kharhamel
a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
kharhamel
a23e72454d FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
David Négrier
8c1e01566a Upgrading all dependencies in front
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33 FIX: trackDirtyAnims now listen to more generic events 2021-05-11 16:44:31 +02:00
David Négrier
0c279750be Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
ad39b43df3 Closing game webcame in Jitsi
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.

It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249 FIX: triggering a map transition now ignores other map transitions for 500ms 2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
grégoire parant
bd4cf5d7f7
Fix error context sound meter (#1009) 2021-05-10 19:55:43 +02:00
David Négrier
0411d5e493 Fixing "camera popup" always display on resize
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
David Négrier
5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant
62a6eabc88 Merge branch 'master' into develop 2021-05-07 00:07:43 +02:00
grégoire parant
0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier
6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier
189dba2e21 Fixing memory leak when switching scenes 2021-05-06 15:38:24 +02:00
David Négrier
3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
David Négrier
0c5e5ef578 Skip "render" if nothing changed on screen
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.

The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).

This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.

Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.

This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier
3751b0e2bc Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported 2021-05-05 17:11:03 +02:00
David Négrier
7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00
David Négrier
04448c3c50 Fixing button position in webcam setting page 2021-05-05 15:46:02 +02:00
David Négrier
cd2873e9d3 Fixing CI 2021-05-05 13:14:00 +02:00
David Négrier
bede7abdd8 Removing mousewheel to up down plugin 2021-05-05 12:15:13 +02:00
David Négrier
10bd073b7d Fixing center computation of popup 2021-05-05 12:12:56 +02:00
David Négrier
82073098e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution 2021-05-05 11:01:11 +02:00
David Négrier
a6ad1674e3 Fixing broken resize 2021-05-05 09:51:04 +02:00
David Négrier
f66e69cb75 Improving pinch (virtual joystick stops when pinch begins) 2021-05-05 09:35:24 +02:00
grégoire parant
71eb3f3b69
Improvement feature circle discussion (#977)
* Improvment circle discussion
 - Change to lissen start event of WebRTC connection

* Update help allow navigator and waring message
 - Show warning message.
 - Use help camera allow setting to show modal and help user.
 - Change feature to show the modal only when user have need the information on allow navigator access

* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant
83159a121f Revert logo loading and fix it 2021-05-04 15:47:45 +02:00
Gregoire Parant
c8692a08ce Revert "Fix loader logo WA (#991)"
This reverts commit fa3ffe4d7a.
2021-05-04 15:15:23 +02:00
grégoire parant
fa3ffe4d7a
Fix loader logo WA (#991) 2021-05-04 14:28:30 +02:00
David Négrier
59b391e983 Prevent WA scale manager from zooming too much 2021-05-04 14:08:40 +02:00
David Négrier
613ff5d463 Adding zoom out limit 2021-05-04 12:09:00 +02:00
David Négrier
04d3cf8593 Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1
5069099000
fixed typing in chat still causes character to move (#965) 2021-05-03 20:26:42 +02:00
grégoire parant
925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
kharhamel
fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
grégoire parant
9b69910cb8
WIP: Update style for mobile (#942)
* Update style for mobile

 - Update style for mobile modale

* Fix overscroll

* Change css properties overflow

* Revert "Change css properties overflow"

This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.

* rm image

* Update view mobile

* Fix CI
2021-04-27 23:58:33 +02:00
David Négrier
08ca95b143 Fixing WorkWrap 2021-04-26 11:28:15 +02:00
David Négrier
22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars
66b90be0da remove redundancy 2021-04-26 11:20:28 +02:00
Lurkars
93b7b7bc91 removed redundancy, fix for startLayer 2021-04-26 11:20:28 +02:00
Lurkars
9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
grégoire parant
d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant
b934d3404f Fix feedback WorkAdventure team 2021-04-23 19:29:43 +02:00