gparant
5f11b065e1
Permit to dissociate data by room
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- Update share room id.
- Join room when a scene is loaded.
- Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant
27c6034661
Manage multi scene
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- Create position and check if user is in position to switch in the next scene.
- When scene is load, we load all scene in the layer of name "exit".
- Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
- Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant
fb8d9bf9a8
Multi Scene in back end
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- Change maps url to get maps
- Change GameScene to create scene with file since back end
- Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant
4157a12f5d
Update name map
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- Change name in game scene and login scene
2020-05-09 16:47:55 +02:00
gparant
59127534ac
Fix User depth
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- Update strategy layers depth
- Add depth to manager layers positions between all users
2020-05-08 17:35:40 +02:00
David Négrier
c59d693f6e
Merge pull request #83 from thecodingmachine/cleanup_rename_frame
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Cleanup: renaming "frame" to "character"
2020-05-08 16:21:16 +02:00
David Négrier
e4824fe34d
Merge pull request #81 from thecodingmachine/display_groups
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Adding the display of a circle around the group
2020-05-08 16:20:56 +02:00
David Négrier
25b7fc5e36
Merge pull request #82 from thecodingmachine/fix/webrtc
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Fix webrtc
2020-05-08 16:14:49 +02:00
David Négrier
b2a5cb1720
Refactoring display of circle around group
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The circle is now a sprite and not generated on every frame using a giant "graphics" object
2020-05-08 16:09:50 +02:00
David Négrier
492196b333
Cleanup: renaming "frame" to "character"
...
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.
I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant
8991b6f817
Add layer override
2020-05-08 13:18:34 +02:00
David Négrier
02e6b50b16
Adding the display of a circle around the group
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This PR adds the display of a circle around groups. This is useful to view where you need to go to speak to someone but also to debug.
Note: implementation is suboptimal, relying on a "graphics" object that is known to be slow. In the future, we need to use a circle as a sprite instead.
2020-05-08 00:35:36 +02:00
David Négrier
05fbcad252
Fixing "none" animation does not exist log
2020-05-07 23:33:21 +02:00
gparant
3ec167ee44
Merge branch 'master' into feature/login-page
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Login/LogincScene.ts
2020-05-06 02:20:28 +02:00
gparant
ebbe60f10f
Delete comment
2020-05-06 02:13:00 +02:00
gparant
b12d762ffe
Fix to add frame of player user
2020-05-06 02:12:37 +02:00
gparant
4e04357b71
Merge branch 'refactoring_messages' into feature/login-page
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# Conflicts:
# front/src/Phaser/Player/Player.ts
2020-05-06 01:58:04 +02:00
gparant
5a6415607d
Send event and play animation with user frame
2020-05-06 01:50:01 +02:00
David Négrier
86abdfe30b
Only sending move events if the player actually moved
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If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
2020-05-04 23:11:59 +02:00
David Négrier
ad3484285b
Fixing Cypress tests
2020-05-04 18:38:04 +02:00
gparant
58a1a8a3c9
Add select player in login page
2020-05-04 01:48:14 +02:00
gparant
b65e37c468
Name of map users
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- Add name on user
- Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
David Négrier
b260dc32b5
Merge from master
2020-05-03 18:04:01 +02:00
gparant
fb255140e5
Add feature to mute or switch off cam
2020-05-03 17:19:42 +02:00
David Négrier
df5b183cba
Merge
2020-05-03 15:51:16 +02:00
David Négrier
c4f1aa1811
Removing comment
2020-05-03 15:31:20 +02:00
David Négrier
76b745ebea
Putting the name in GameManager rather than passing it from scene to scene.
2020-05-03 15:29:40 +02:00
David Négrier
5601e5e134
Adding login method back for future use in LogincScene
2020-05-03 15:18:15 +02:00
gparant
0d6ce5e6e9
Merge branch 'master' into webrtc
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# Conflicts:
# front/src/Phaser/Player/Player.ts
2020-05-02 20:51:49 +02:00
gparant
fdb40ec3e2
Fix webrtc multi
2020-05-02 20:46:02 +02:00
kharhamel
ad65de75fd
used the vent system to remove the dependency of Player on Connexion
2020-05-02 16:56:36 +02:00
gparant
aff77fe074
Merge remote-tracking branch 'github.com/master' into webrtc
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# Conflicts:
# back/src/Model/Group.ts
# back/src/Model/World.ts
2020-05-02 00:36:04 +02:00
David Négrier
d72741ce0c
Fixing linting
2020-05-01 23:48:30 +02:00
David Négrier
0c04d4305b
Displaying the name of a player above its head (names are not passed through the network yet)
2020-05-01 23:38:09 +02:00
David Négrier
42ddd8b858
Changed font from text
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Input name can only be 4 characters long
Passing name to next scene
2020-05-01 23:19:51 +02:00
David Négrier
85f84517f6
Adding logo in the bottom right corner and placing help text in function of height
2020-05-01 22:23:41 +02:00
gparant
e06b20fe96
Update video style and start peer connexion
2020-05-01 21:15:00 +02:00
kharhamel
dd0744387f
reenabled diagonal movement
2020-04-30 19:36:28 +02:00
kharhamel
62d2498e34
remove the GameSceneInterface from LoginScene
2020-04-30 19:18:35 +02:00
gparant
91851c95f3
Merge remote-tracking branch 'github.com/master' into webrtc
...
# Conflicts:
# front/src/Connexion.ts
# front/src/Phaser/Game/GameManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/index.ts
2020-04-29 17:37:17 +02:00
gparant
2bfa57b0ba
Merge world and webrtc conexion
2020-04-29 01:40:32 +02:00
gparant
4e556782af
Fix integration login scene in game manager
2020-04-29 00:01:37 +02:00
gparant
8c935e8b27
Merge branch 'master' into webrtc
...
# Conflicts:
# front/src/Phaser/Game/GameManager.ts
2020-04-28 20:50:51 +02:00
David Négrier
edc1136401
Merge branch 'master' of github.com:thecodingmachine/workadventure into simplify
2020-04-27 22:39:46 +02:00
David Négrier
cdd18fd5ac
Merge pull request #59 from thecodingmachine/map-v0
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Map v0: Resize chunksize from 16 to 32 pixels
2020-04-27 18:22:24 +02:00
David Négrier
0d6c4032d5
Playing with zoom levels
2020-04-27 18:12:36 +02:00
kharhamel
ee4a59578a
first step in simplification: remove the concept of room in the front end
2020-04-27 15:03:05 +02:00
gparant
ecdbf4269a
Merge branch 'master' into webrtc
2020-04-26 23:22:40 +02:00
gparant
3f975171c2
Fix import
2020-04-26 23:22:13 +02:00
gparant
b49c012319
Add button to enter un visio
2020-04-26 20:55:20 +02:00
gparant
707931724f
Start visio with user colision
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When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
kharhamel
25ac579a90
prettier login page
2020-04-26 18:48:41 +02:00
kharhamel
d691b58d0b
basic login page with a text input and a click button
2020-04-26 17:54:56 +02:00
gparant
c28108f6c9
Use WebRtc with SimplePeer
2020-04-25 16:05:33 +02:00
David Négrier
33bcbd4650
Merge pull request #44 from thecodingmachine/map-v0
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My first map representing TCM office grand floor without KEN office
2020-04-24 19:08:08 +02:00
gparant
5b62ac39fb
Create webrtc connexion between two player
2020-04-19 19:32:38 +02:00
David Négrier
46fcb86b28
Computing movement amount from framerate
...
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.
This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
David Négrier
db605d100e
Merge
2020-04-16 22:44:31 +02:00
David Négrier
9175682f32
Backporting master changes
2020-04-15 23:57:36 +02:00
David Négrier
2037147d18
First working version of the office map! Yay!
2020-04-15 23:31:39 +02:00
David Négrier
8ddd4656e6
Adding automatic loading of layers
2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a
Removing all reference to 'Tiles' constant in code
2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998
Merging
2020-04-15 19:30:49 +02:00
David Négrier
482a344f45
Autoload tiles
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This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
a2ed7164e4
implemented basic e2e testing
2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95
Fix JS issue regarding multiple tilesets
2020-04-13 21:24:48 +02:00
NIP
84f0420694
Change GameScene to import new png, change map name and add missing png files
2020-04-13 20:34:19 +02:00
NIP
f00d10d56a
Change calque names into game scene TS file
2020-04-13 20:05:13 +02:00
kharhamel
1774594e76
deleted cameraManager, use camera follow code instead
2020-04-13 19:57:14 +02:00
kharhamel
33c58874e0
create an env variable for debug mode
2020-04-13 19:40:10 +02:00
gparant
d6653c61cc
Add comment talk when user have a collision & comment collision shwon
2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8
Refactor sizing hitbox charactere
2020-04-13 16:53:19 +02:00
gparant
b391ee271a
Fix move & stop player
2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3
Fix, current player say
2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e
Fix feadback @Kharhamel
2020-04-13 15:34:09 +02:00
gparant
48fe86634f
Add feature to move bubble
2020-04-13 15:15:20 +02:00
gparant
01dbff7aee
Merge branch 'interaction' into kharhamel-interaction
...
# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9
added som ebasic speech bubbles
2020-04-12 19:35:51 +02:00
kharhamel
05379c8001
the other playes now run away from the player on contact
2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c
fixed the player animations
2020-04-12 18:28:05 +02:00
kharhamel
d1106d757d
made the player pushable by other models
2020-04-12 17:13:33 +02:00
kharhamel
2b2b615e7b
added other players models and fixed collision with other entities
2020-04-12 17:08:28 +02:00
kharhamel
6e27377b07
rewrote the app code to more easily allow for collisions
2020-04-12 16:12:08 +02:00
gparant
bbc3935d60
Fix feedback @kharhamel
2020-04-12 13:57:00 +02:00
kharhamel
241cbd720a
added a rock
2020-04-11 18:17:36 +02:00
kharhamel
793e5318f7
created a class to centralize all user inputs catching and expose user events
2020-04-11 16:46:28 +02:00
gparant
d257b2b944
Multi players on the map
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- Fix share user position
- Fix initialise map
- Create function to add user on the map with back end data
2020-04-10 12:54:05 +02:00
gparant
9d83ba22d5
Fix play anim
2020-04-07 23:56:16 +02:00
gparant
25895e51f7
Fix and refactor with comments of @moumoug
2020-04-07 22:38:53 +02:00
gparant
67c3eaa7f4
Fix Message send to add direction
2020-04-07 21:02:23 +02:00
gparant
aba3322188
Fix CI
2020-04-07 20:46:30 +02:00
gparant
bac1e804ad
Refactor to include connexion
2020-04-07 20:41:35 +02:00
gparant
5d463d097a
Refactor Class
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- Add MapManager permit to create map, camera and player.
- Add CameraManager permit to move and update camera.
- Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map.
- Add Animation class permit to manage the player animations.
2020-04-07 19:23:21 +02:00