David Négrier
db605d100e
Merge
2020-04-16 22:44:31 +02:00
David Négrier
0f2e21e88e
Merge pull request #50 from thecodingmachine/e2e
...
WIP: implemented basic e2e testing for k8s environment
2020-04-16 22:42:02 +02:00
David Négrier
c4b9c02d75
Removing E2E test from running in CI (it is run in K8S now)
2020-04-16 22:36:54 +02:00
David Négrier
c0f2b890ef
Fixing bad file name
2020-04-16 00:13:40 +02:00
David Négrier
75941a5c68
Trying to change Cypress basu URL
2020-04-16 00:06:24 +02:00
David Négrier
9175682f32
Backporting master changes
2020-04-15 23:57:36 +02:00
David Négrier
84edc1a2c4
Running e2e tests on K8S environment
2020-04-15 23:54:55 +02:00
David Négrier
2037147d18
First working version of the office map! Yay!
2020-04-15 23:31:39 +02:00
David Négrier
258c792531
Merge pull request #48 from moufmouf/autoload_tiles
...
Removing all reference to 'Tiles' constant in code
2020-04-15 23:13:14 +02:00
David Négrier
8ddd4656e6
Adding automatic loading of layers
2020-04-15 23:10:12 +02:00
David Négrier
5f118c2a4a
Removing all reference to 'Tiles' constant in code
2020-04-15 19:39:26 +02:00
David Négrier
1dd66b4998
Merging
2020-04-15 19:30:49 +02:00
David Négrier
b7220a6724
Merge pull request #47 from moufmouf/autoload_tiles
...
Autoload tiles
2020-04-15 19:27:40 +02:00
David Négrier
482a344f45
Autoload tiles
...
This commit adds a listener in the preload function that will be triggered as soon as the map is loaded.
This function will load the resources from the map (tilesets) defined in the map.
That way, we don't have to define manually the list of tiles that have to be loaded (at the expense of a slight delay in loading since we must wait for the map to be loaded to start loading the tiles).
2020-04-15 19:23:06 +02:00
kharhamel
935745b3b5
fixed the version mismatch of cypress between local and ci
2020-04-14 20:54:27 +02:00
kharhamel
5fb3968234
added artifact download
2020-04-14 20:42:57 +02:00
kharhamel
56093201fb
integrate it into the ci
2020-04-14 20:23:00 +02:00
kharhamel
a2ed7164e4
implemented basic e2e testing
2020-04-14 20:04:55 +02:00
NIP
c42dbc3f95
Fix JS issue regarding multiple tilesets
2020-04-13 21:24:48 +02:00
NIP
84f0420694
Change GameScene to import new png, change map name and add missing png files
2020-04-13 20:34:19 +02:00
grégoire parant
705617abe7
Merge pull request #45 from Kharhamel/camera
...
Better camera code
2020-04-13 20:08:33 +02:00
NIP
f00d10d56a
Change calque names into game scene TS file
2020-04-13 20:05:13 +02:00
kharhamel
1774594e76
deleted cameraManager, use camera follow code instead
2020-04-13 19:57:14 +02:00
NIP
7b41a9ee2f
Add tilesets
2020-04-13 19:52:25 +02:00
kharhamel
33c58874e0
create an env variable for debug mode
2020-04-13 19:40:10 +02:00
NIP
7f2f977a81
My first map representing TCM office grand floor without KEN office
2020-04-13 19:38:28 +02:00
David Négrier
751a9f40e5
Merge pull request #41 from thecodingmachine/one_env_per_branch
...
Deploying one environment per branch
2020-04-13 18:52:56 +02:00
David Négrier
6bf7a3eb43
Using tagged version for rlespinasse/github-slug-action
2020-04-13 18:44:12 +02:00
David Négrier
3a788b7c15
Fixing version
2020-04-13 18:44:12 +02:00
David Négrier
226fbb1e9e
Adding a message with deployment location at the end of deployment
2020-04-13 18:44:12 +02:00
David Négrier
62e28bed10
Fixing slugify issue
2020-04-13 18:44:12 +02:00
David Négrier
efccdcbb06
Fixing action
2020-04-13 18:44:12 +02:00
David Négrier
0ba6941cd2
Fixing ref slug
2020-04-13 18:44:12 +02:00
David Négrier
d519538531
Fixing libsonnet and changing deployment namespace
2020-04-13 18:44:12 +02:00
David Négrier
b0c347b41b
Triggering build and deploy on every branch
2020-04-13 18:44:12 +02:00
David Négrier
b5901b253a
Deploying one environment per branch
2020-04-13 18:44:12 +02:00
grégoire parant
1c833f6114
Merge pull request #42 from gparant/refactor-sizing-character
...
Refactor sizing hitbox character
2020-04-13 17:04:33 +02:00
gparant
d6653c61cc
Add comment talk when user have a collision & comment collision shwon
2020-04-13 16:56:06 +02:00
gparant
ba3f0e07f8
Refactor sizing hitbox charactere
2020-04-13 16:53:19 +02:00
grégoire parant
2ce6ed2d48
Merge pull request #40 from thecodingmachine/kharhamel-interaction
...
conflict interaction @Kharhamel
2020-04-13 16:10:09 +02:00
gparant
b391ee271a
Fix move & stop player
2020-04-13 15:41:11 +02:00
gparant
ab70b28bb3
Fix, current player say
2020-04-13 15:35:38 +02:00
gparant
2afe6b4b6e
Fix feadback @Kharhamel
2020-04-13 15:34:09 +02:00
gparant
48fe86634f
Add feature to move bubble
2020-04-13 15:15:20 +02:00
David Négrier
d826668273
Merge pull request #35 from thecodingmachine/cd
...
Installing a continuous deployement environement
2020-04-13 14:53:09 +02:00
David Négrier
877a47e2dd
Fixing Dockerfile build path
2020-04-13 14:46:45 +02:00
gparant
01dbff7aee
Merge branch 'interaction' into kharhamel-interaction
...
# Conflicts:
# front/src/Phaser/Game/CameraManager.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Game/MapManager.ts
# front/src/Phaser/Player/Player.ts
2020-04-13 13:42:21 +02:00
kharhamel
c51f5f4aa9
added som ebasic speech bubbles
2020-04-12 19:35:51 +02:00
kharhamel
05379c8001
the other playes now run away from the player on contact
2020-04-12 19:06:31 +02:00
kharhamel
97a55ab66c
fixed the player animations
2020-04-12 18:28:05 +02:00