¯\_(ツ)_/¯
d8d11cb008
Minor style changes
2021-05-27 22:14:44 +02:00
PizZaKatZe
eb829bce58
Increase action button font size
2021-05-27 22:14:24 +02:00
PizZaKatZe
1b7de47e1b
Remove 'Create map' menu entry
2021-05-27 22:14:08 +02:00
PizZaKatZe
0cedd117cd
Revert "Social network link anonymous connexion"
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This reverts commit 59b4b168e9
.
2021-05-27 22:13:30 +02:00
PizZaKatZe
f4acc29670
Load quill.js CSS locally
2021-05-27 22:13:10 +02:00
¯\_(ツ)_/¯
1c0d30e5a2
Add copyright info button from #rc3
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original code by rob@os23.de
2021-05-27 22:12:22 +02:00
Pierre Mauduit
dbef5de7bb
Adding a ingame console message
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Roughly inspired from the code used to notify the user when a website
can be opened.
Note: The CSS style used for the message could probably go somewhere
else, but I thought it could be interesting to be able to override it.
2021-05-27 22:03:56 +02:00
TabascoEye
e3af68bed3
Disable automatic gain control on microphone
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AGC really makes the soundqulity way worse than it could be.
Especially since it is so noticeable when entering a Jitsi where AGC is disabled (and suddenly some people sound much better).
In the long run, this should probably be configurable. On the other hand the setting changes the audio _going out_ from a user, so it might be hard for him to judge which settings are a good or a bad idea…
2021-05-27 21:56:42 +02:00
Piotr Dobrowolski
3840baa4fc
Cleanup Dockerfiles, fix front Docker image build
2021-05-27 21:54:41 +02:00
PizZaKatZe
9c8393c102
Bump Phaser version
2021-05-27 21:52:00 +02:00
Lukas von Blarer
353522e3cc
Add support for HLS video streams while still supporting other formats
2021-05-27 21:47:29 +02:00
Lukas von Blarer
429a17b89b
First working version of video embed
2021-05-27 21:44:58 +02:00
Johannes Berthel
ea9c9ff2c3
use negative radius
2021-05-27 21:44:24 +02:00
Johannes Berthel
5ae8bfe06b
fixed linting
2021-05-27 21:44:10 +02:00
Johannes Berthel
a0f1f0c04b
added comment for new phaser version compatibility
2021-05-27 21:43:55 +02:00
Johannes Berthel
243d4d6565
fixed hitbox calculation
2021-05-27 21:43:37 +02:00
Johannes Berthel
7fef260b38
fixed function comment
2021-05-27 21:43:20 +02:00
Johannes Berthel
359d349ba7
refactored code
2021-05-27 21:42:59 +02:00
Johannes Berthel
09ceb016b7
refactored code
2021-05-27 21:42:40 +02:00
Johannes Berthel
70d2223e00
refactored code
2021-05-27 21:42:17 +02:00
Johannes Berthel
4f3e0f9921
fixed depth for interactive layers
2021-05-27 21:40:30 +02:00
Johannes Berthel
1f7a3880bf
made interaction work with remote players
2021-05-27 21:37:51 +02:00
Johannes Berthel
2273a84d0e
added reverse animation
2021-05-27 21:36:54 +02:00
Johannes Berthel
3e20fb89ca
added interaction radius
2021-05-27 21:36:14 +02:00
Johannes Berthel
66c20687c3
added basic interactive layer functionality
2021-05-27 21:34:32 +02:00
Lurkars
5946e75db0
add trigger action after closing co-website or jitsi
2021-05-27 21:07:43 +02:00
TabascoEye
fa813884c0
fix bug: SPACE also mutes/unmutes audio because of keyboard focus
2021-05-27 21:06:33 +02:00
Lurkars
b586ef79ad
audio player volume improvements
2021-05-27 21:02:58 +02:00
a1fd55444a
Merge remote-tracking branch 'upstream/develop' into develop
2021-05-26 22:22:53 +02:00
David Négrier
870f16f9c6
Merge branch 'develop' of github.com:thecodingmachine/workadventure into SoundInMapScript
2021-05-26 16:15:33 +02:00
David Négrier
54e300443b
Fixing Typing
2021-05-26 16:11:22 +02:00
David Négrier
fac6574cb5
Removing console.log and unused files
2021-05-26 16:08:43 +02:00
David Négrier
6d15921674
Fixing screen-sharing button not hidden anymore when hovering button
2021-05-26 12:30:56 +02:00
David Négrier
4f1cab5afe
Fixing comments
2021-05-26 12:19:58 +02:00
David Négrier
4c4f310b79
The share screen button is now displayed only when screen sharing makes sense.
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Also, fixed the button not aligned bug
2021-05-26 12:12:47 +02:00
David Négrier
dd428bc1e1
Migrating screen sharing to using a store
2021-05-26 12:12:47 +02:00
David Négrier
d32df13f1b
Camera now show up when someone is moving and hides 5 seconds after we stop moving.
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Also, added an animation to show/hide the webcam.
2021-05-26 12:12:46 +02:00
David Négrier
8af8ccd54b
Migrating MediaManager game part to Svelte store
2021-05-26 12:12:18 +02:00
David Négrier
28d78a7988
Switching MediaManager to using a Svelte store
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This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
2021-05-26 12:11:16 +02:00
David Négrier
4f4d2532b7
Merge pull request #1082 from thecodingmachine/disabling_physics_optim
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Moving Physics optim to DirtyScene
2021-05-26 12:08:57 +02:00
David Négrier
bc19cbd525
Moving Physics optim to DirtyScene
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The Physics engine is now disabled only if no sprites are moving (if they have no velocity).
Also, if a sprite is moving (if it has a velocity), the dirty state is set.
2021-05-26 12:00:27 +02:00
kharhamel
595c5ca64d
now use custom emotes with tweens instead of transistions
2021-05-25 16:37:24 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
kharhamel
d93b30f982
improved radial menu
2021-05-19 18:11:51 +02:00
kharhamel
35b37a6a88
Added a radial menu to run emotes
2021-05-19 15:17:50 +02:00
kharhamel
a1d52b4265
FEATURE: added the possibility toplay emotes
2021-05-19 15:17:03 +02:00
kharhamel
20ec609535
FIX: rejected map axios promises are now catched
2021-05-18 11:45:07 +02:00
David Négrier
2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
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Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier
c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
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Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier
6128f1e431
Making sure Physics is not enabled several times
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As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.
This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00