Commit Graph

1232 Commits

Author SHA1 Message Date
kharhamel a1d52b4265 FEATURE: added the possibility toplay emotes 2021-05-19 15:17:03 +02:00
kharhamel 20ec609535 FIX: rejected map axios promises are now catched 2021-05-18 11:45:07 +02:00
David Négrier 2ea731beeb
Merge pull request #1057 from thecodingmachine/physics_flag
Making sure Physics is not enabled several times
2021-05-18 10:26:32 +02:00
David Négrier c9eb5691b5
Merge pull request #1045 from thecodingmachine/svelte
Installing Svelte in front container
2021-05-18 10:25:54 +02:00
David Négrier 6128f1e431 Making sure Physics is not enabled several times
As part of an energy saving measure, we started disabling physics when the character is not moving and enabling physics again only when the character moves.
However, we enabled Physics on each frame the characeter was moving.
As a result, the Physics system would run several times, slowly slowing the computer down.

This fixes this issue by adding a flag to only enable Physics once.
2021-05-18 09:42:01 +02:00
David Négrier 24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
David Négrier 54e9e5656b Commenting menu display (for now) 2021-05-17 16:50:35 +02:00
David Négrier 00dd5a8c84 Fixing Yarn 2021-05-17 16:45:52 +02:00
David Négrier 7cc1e5b2c6 Moving styles out of the "dist/" directory 2021-05-17 16:41:40 +02:00
David Négrier 79935593e2 Adding fork-ts-checker-webpack-plugin
This allows offloading type checking to another process and saves ~1-2 seconds for each build.
Also, we can integrate ESLint into the build pipeline and this is dope!
2021-05-17 16:41:38 +02:00
David Négrier 6e7f8507b1 Removing custom stats 2021-05-17 16:41:10 +02:00
David Négrier 849e68ece2 Optimizing build time + inline small files into CSS 2021-05-17 16:41:10 +02:00
David Négrier db40681be7 Code cleanup 2021-05-17 16:41:10 +02:00
David Négrier 9c4c6f2d53 Fixing Jasmine tests 2021-05-17 16:41:10 +02:00
David Négrier 5cb58d98a0 Adding correct SCSS file integration with Svelte 2021-05-17 16:41:09 +02:00
David Négrier 1885ea42a4 First working example with Svelte (the menu icon shows up on entering the game) 2021-05-17 16:39:56 +02:00
David Négrier 62cc1f73ca Tryig to fix webpack for Svelte 2021-05-17 16:39:56 +02:00
David Négrier 9bc79c3ed3 Adding Svelte to the project 2021-05-17 16:39:55 +02:00
kharhamel f2dca82642 FIX: webpack config NodePolyfillPlugin 2021-05-17 16:30:19 +02:00
kharhamel a66d42e158 FEATURE: we now allow a global zoom level of 1.5 2021-05-17 16:11:38 +02:00
kharhamel a23e72454d FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00
kharhamel 1466d7481c FIX: fixed an error in webpack config 2021-05-17 12:20:07 +02:00
David Négrier fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
David Négrier 4fcbc146ca Switching the Webpack configuration file to Typescript
This switches the Webpack config file from JS to Typescript.
2021-05-12 13:38:32 +02:00
David Négrier 06058cfc24 Upgrading Typescript target from ES2015 to ES2017. 2021-05-12 11:45:01 +02:00
David Négrier 664a5b6b91 Upgrading ESLint (and ignoring a bunch of interesting rules) 2021-05-12 11:44:41 +02:00
David Négrier f57c01dee8 Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable. 2021-05-12 11:28:21 +02:00
David Négrier 8c1e01566a Upgrading all dependencies in front
Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier 4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
TabascoEye 2d8997c6d7 turning noise suppresion back on
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 18:14:42 +02:00
TabascoEye 627db30410
turning noise suppresion back on
turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel 4ec5ad9e33 FIX: trackDirtyAnims now listen to more generic events 2021-05-11 16:44:31 +02:00
David Négrier 0c279750be Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier ad39b43df3 Closing game webcame in Jitsi
When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.

It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
Kharhamel 78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel f044b3d249 FIX: triggering a map transition now ignores other map transitions for 500ms 2021-05-11 11:05:05 +02:00
David Négrier 23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
Gregoire Parant e50aad0ea0 Add WA logo 2021-05-11 10:13:50 +02:00
Gregoire Parant 52b1c6733b Notification & Camera
- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab

# Conflicts:
#	front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
grégoire parant 0fd743bcac
HotFix sound meter (#1029) 2021-05-10 20:49:17 +02:00
grégoire parant bd4cf5d7f7
Fix error context sound meter (#1009) 2021-05-10 19:55:43 +02:00
David Négrier 0411d5e493 Fixing "camera popup" always display on resize
This fixes a bug where the "camera popup" window was always displayed when the screen was resized.
2021-05-10 19:05:01 +02:00
David Négrier c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
jonny 91148035ec polyfill generic message event 2021-05-09 21:46:40 +02:00
jonny cf06f29ef8 fixed cherry pick conflicts 2021-05-09 21:38:11 +02:00
jonny 8da5bf9f8e typed iframe api events
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-09 21:36:48 +02:00
DESKTOP-FMM8UI0\CLV e655edd9bd export class Popup and Soud of Iframe Api
let become const in SoundManager
2021-05-07 17:03:07 +02:00
David Négrier 5605e63e5f
Merge pull request #998 from thecodingmachine/skiprender2
Skip "render" if nothing changed on screen (2)
2021-05-07 15:44:08 +02:00
Gregoire Parant 62a6eabc88 Merge branch 'master' into develop 2021-05-07 00:07:43 +02:00
grégoire parant 0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier 6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier 189dba2e21 Fixing memory leak when switching scenes 2021-05-06 15:38:24 +02:00
David Négrier 3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
David Négrier 6d3cbc573c Instruct systems with 2 GPUs to use the low power GPU (to save battery) 2021-05-06 15:36:49 +02:00
David Négrier 0c5e5ef578 Skip "render" if nothing changed on screen
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.

The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).

This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.

Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.

This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier 271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
fixed url cannot be relative
2021-05-06 15:09:13 +02:00
jonny a24ca078e6 use iframe url if no script
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-05 19:15:32 +02:00
David Négrier fea1de36a4
Merge pull request #974 from tabascoeye/patch-1
allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier 3751b0e2bc Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported 2021-05-05 17:11:03 +02:00
David Négrier 7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00
David Négrier 04448c3c50 Fixing button position in webcam setting page 2021-05-05 15:46:02 +02:00
David Négrier cd2873e9d3 Fixing CI 2021-05-05 13:14:00 +02:00
David Négrier bede7abdd8 Removing mousewheel to up down plugin 2021-05-05 12:15:13 +02:00
David Négrier 10bd073b7d Fixing center computation of popup 2021-05-05 12:12:56 +02:00
David Négrier 7d2cc66f11 Fixing pointer-events interaction preventing virtual joystick from working 2021-05-05 11:56:24 +02:00
David Négrier 82073098e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution 2021-05-05 11:01:11 +02:00
David Négrier a6ad1674e3 Fixing broken resize 2021-05-05 09:51:04 +02:00
David Négrier f66e69cb75 Improving pinch (virtual joystick stops when pinch begins) 2021-05-05 09:35:24 +02:00
grégoire parant 71eb3f3b69
Improvement feature circle discussion (#977)
* Improvment circle discussion
 - Change to lissen start event of WebRTC connection

* Update help allow navigator and waring message
 - Show warning message.
 - Use help camera allow setting to show modal and help user.
 - Change feature to show the modal only when user have need the information on allow navigator access

* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant 83159a121f Revert logo loading and fix it 2021-05-04 15:47:45 +02:00
Gregoire Parant c8692a08ce Revert "Fix loader logo WA (#991)"
This reverts commit fa3ffe4d7a.
2021-05-04 15:15:23 +02:00
grégoire parant fa3ffe4d7a
Fix loader logo WA (#991) 2021-05-04 14:28:30 +02:00
David Négrier 59b391e983 Prevent WA scale manager from zooming too much 2021-05-04 14:08:40 +02:00
David Négrier 613ff5d463 Adding zoom out limit 2021-05-04 12:09:00 +02:00
David Négrier 04d3cf8593 Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1 5069099000
fixed typing in chat still causes character to move (#965) 2021-05-03 20:26:42 +02:00
jonnytest1 0a5dffd034
Update ScriptUtils.ts 2021-05-03 16:11:16 +02:00
jonny d674ac9e0c fixed url cannot be relative 2021-05-01 17:43:31 +02:00
TabascoEye 7592a71bd5
remove test case with numbers being invalid in nickname 2021-04-30 10:58:01 +02:00
TabascoEye 2b2c60cbe3
allow numbers in nickname again
closes #972
2021-04-30 10:51:23 +02:00
grégoire parant 925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
kharhamel fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
Kharhamel 398326b3aa
Merge pull request #959 from thecodingmachine/dependabot/npm_and_yarn/front/ssri-6.0.2
Bump ssri from 6.0.1 to 6.0.2 in /front
2021-04-29 10:18:33 +02:00
grégoire parant 19ae575b4f
HotFix style help modal (#960) 2021-04-29 01:49:09 +02:00
dependabot[bot] 1e42de9155
Bump ssri from 6.0.1 to 6.0.2 in /front
Bumps [ssri](https://github.com/npm/ssri) from 6.0.1 to 6.0.2.
- [Release notes](https://github.com/npm/ssri/releases)
- [Changelog](https://github.com/npm/ssri/blob/v6.0.2/CHANGELOG.md)
- [Commits](https://github.com/npm/ssri/compare/v6.0.1...v6.0.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-28 23:28:10 +00:00
grégoire parant 5c0b5ef74b
HotFix release v1.3.1 (#958)
- Update camera style support mobile
 - Fix admin console error
2021-04-29 01:26:09 +02:00
grégoire parant 9b69910cb8
WIP: Update style for mobile (#942)
* Update style for mobile

 - Update style for mobile modale

* Fix overscroll

* Change css properties overflow

* Revert "Change css properties overflow"

This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.

* rm image

* Update view mobile

* Fix CI
2021-04-27 23:58:33 +02:00
David Négrier 08ca95b143 Fixing WorkWrap 2021-04-26 11:28:15 +02:00
David Négrier 22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier 6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars 66b90be0da remove redundancy 2021-04-26 11:20:28 +02:00
Lurkars 93b7b7bc91 removed redundancy, fix for startLayer 2021-04-26 11:20:28 +02:00
Lurkars 9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
grégoire parant f0d277af32
Nickname not centered in video-container (#935)
* Nickname not centered in video-container

#823
2021-04-24 15:45:58 +02:00
Gregoire Parant 364c1d3e98 Merge branch 'master' into develop 2021-04-24 10:39:49 +02:00
Gregoire Parant 0c72378001 Fix style message displaying
#926
2021-04-24 10:36:53 +02:00
grégoire parant d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant b934d3404f Fix feedback WorkAdventure team 2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV b79d76fc2e parameter soundConfig is now optionnal
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier 4f4f499d47 Making alone mode more robust
This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant f11e936143 Refactoring & fix feedback WorkAdventure 2021-04-23 03:59:14 +02:00
Gregoire Parant 8e52b8597c Merge branch 'develop' into newStartMobileScene
# Conflicts:
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/Phaser/Login/LoginScene.ts
#	front/src/Phaser/Login/SelectCharacterScene.ts
#	front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant d7f00b505a Update Companion Scene for mobile 2021-04-22 13:10:23 +02:00
Gregoire Parant 3697ddabfa Fix responsive Camera Settings 2021-04-22 11:47:59 +02:00
Gregoire Parant 3df32de83b Update camera and adapte for mobile 2021-04-22 11:26:35 +02:00
Gregoire Parant 0a04f5d631 Finish select character scene and custom character scene 2021-04-22 02:29:13 +02:00
kharhamel c8ba3d8ab9 FIX: use phaser Zones instead of rectangles objects to create tap zones 2021-04-21 18:27:33 +02:00
kharhamel 6a2326c4b3 WIP: testing new resolution config 2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV 517c0e86cb Can play Sound from a map script
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
David Négrier f9f6abe7b3 Switching setTimeout to false 2021-04-21 10:37:20 +02:00
David Négrier 84bd5eff50 Bump Phaser version
This reverts commit f2c3d6f158.
Also, updates all dependencies to their latest allowed version.

# Conflicts:
#	front/package.json
#	front/yarn.lock
2021-04-21 10:35:38 +02:00
Gregoire Parant 78d888ffaf Update menu mobile
- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
Gregoire Parant 20e0a2553e Update cowebsite mobile style 2021-04-20 21:11:05 +02:00
Gregoire Parant 30c1825abd Update syle mobile
- update my video side
- update user video side
- update button video cam and microphone side
2021-04-20 19:54:37 +02:00
Gregoire Parant 09d5e0b689 Fix center select name modal 2021-04-20 18:58:19 +02:00
Gregoire Parant 2c862fe7e7 Refactor Login Scene 2021-04-20 18:49:42 +02:00
Kharhamel 5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel 341b048d6c improved the visuals of the joystick 2021-04-20 14:26:52 +02:00
kharhamel 415d8f9466 the joystick is now visible only when pointer is down 2021-04-20 10:52:06 +02:00
Gregoire Parant 5e8951fdaa Merge branch 'master' into develop 2021-04-19 21:19:35 +02:00
Gregoire Parant e7b5bb261d HotFix performance
- Change forceSetTimeOut to false and permit to freeze the scene.
 - Fix style sending audio message
 - Fix banned message from admin console
2021-04-19 20:19:40 +02:00
kharhamel 56287a2958 put the virtual joystick into the userInputManager and restricted it to touchscreens 2021-04-19 18:10:33 +02:00
David Négrier 06f6b3153c
Merge pull request #913 from ClementVieilly75/FTUEPopup
Ftue popup
2021-04-19 16:24:02 +02:00
DESKTOP-FMM8UI0\CLV 7e6a8b477d Debug state of share Screen button 2021-04-19 15:16:56 +02:00
DESKTOP-FMM8UI0\CLV b9d9a78868 Link changed in Tutov3
Change position of cam and buttons share/cam/Mic
2021-04-19 14:42:49 +02:00
DESKTOP-FMM8UI0\CLV d31021c02d Replace share screen logo 2021-04-19 14:19:16 +02:00
David Négrier cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV 5028a54422 Unsubscribe to iframeEvents in CleanUpClosingScene 2021-04-19 10:19:30 +02:00
David Négrier 110511461a Fixing WorkWrap 2021-04-17 18:55:39 +02:00
David Négrier 16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel d7a74baa9d FEATURE: add the ability to zoom in and out using touch screen 2021-04-15 16:37:58 +02:00
kharhamel ce2c5e0cb5 FEATURE: added the env variable MAX_PER_GROUP 2021-04-15 15:50:51 +02:00
Gregoire Parant a42e873f64 Merge branch 'master' into develop 2021-04-14 20:11:41 +02:00
David Négrier 1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts 2021-04-14 15:57:57 +02:00
Kharhamel 3874b2bc2b
Merge pull request #688 from tabascoeye/patch-2
disable automatic gain control on microphone
2021-04-13 18:20:56 +02:00
Kharhamel faade46400
Merge pull request #894 from thecodingmachine/topVerticalMode
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 15:16:06 +02:00
Kharhamel 4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
Gregoire Parant ba8d3020eb Merge branch 'master' into HotFixForm 2021-04-13 12:33:04 +02:00
Gregoire Parant 4119f69879 HotFix
- Key up m when user write message
 - Size game share
2021-04-13 12:30:15 +02:00
kharhamel f82551016a FIX: in vertical mode, the coWebSite now open from the top 2021-04-13 11:34:14 +02:00
PizZaKatZe 633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe 340caaff32 Make virtual joystick transparent 2021-04-13 02:00:05 +02:00
PizZaKatZe 9c9d262782 Make movement speed depend on joystick force 2021-04-13 02:00:05 +02:00
PizZaKatZe e713120434 Reposition joystick (thx @TabascoEye) 2021-04-13 02:00:04 +02:00
PizZaKatZe c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe e75fb9a6a9 Add touch support to companion selection scene 2021-04-13 02:00:02 +02:00
PizZaKatZe 5462af0dc7 Fix first login with empty local storage
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯ aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
PizZaKatZe c7dcaec940 Make login text input field touch capable (thx @TabscoEye) 2021-04-13 00:19:06 +02:00
Gregoire Parant 270cdb5c82 Button "CREATE MAP" must redirect user on production server 2021-04-12 20:44:29 +02:00
Gregoire Parant 1693819b6a HotFix Share Form height 2021-04-12 20:23:00 +02:00
Gregoire Parant 6a08ca656f Add TODO 2021-04-12 18:26:36 +02:00
Gregoire Parant 4fc9a12b95 HotFix style WorkAdventure 2021-04-12 18:17:04 +02:00
Kharhamel 8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel 29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel 8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier 3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
David Négrier 728fd4779c Dynamically fetching correct version and generating declarations only for npm lib 2021-04-11 11:32:56 +02:00
David Négrier 0f7ac7ba8b Added empty .npmignore to override .gitignore 2021-04-10 19:14:36 +02:00
David Négrier 6acf0ff047 Creating a dedicated package for iframe API typings
If users are willing to use Typescript to develop scripts for maps, they will need typings for the `WA` object.
This commit creates a new package (@workadventure/iframe-api-typings) that contains only the `iframe_api.d.ts` file.

The file is generated from the build of the front and isolated in this package.
This is necessary because the iframe_api.js file is supposed to always be loaded from WorkAdventure directly (and there is no @workadventure/iframe-api package and there will never be one)
2021-04-10 18:50:46 +02:00
Johannes Berthel 8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV 2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV 46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel 32784d6775 Merge branch 'develop' into feature/player-companion 2021-04-08 23:37:36 +02:00
Johannes Berthel 73e515c236 don't show companion scene after first refresh 2021-04-08 18:42:05 +02:00
Johannes Berthel 2438470088 fixed rectangle resize issue 2021-04-06 20:31:08 +02:00
Johannes Berthel fb90111cdf refactored companion selection scene 2021-04-06 20:12:10 +02:00
Johannes Berthel 187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel 7c6b73efdb don't show companion selection during first connexion flow 2021-04-06 18:36:46 +02:00
grégoire parant 575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel 6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel 8c35860f2a show select companion scene after customize scene 2021-04-02 23:49:25 +02:00
Johannes Berthel 4aa082d83b Merge branch 'develop' into feature/player-companion 2021-04-02 23:40:30 +02:00
Johannes Berthel 3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel 38c06ce8ff navigate from select character scene to select companion scene 2021-04-02 23:17:04 +02:00
Johannes Berthel 6ee4889773 added change companion button to menu 2021-04-02 23:13:03 +02:00
Johannes Berthel 52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel 4cfce15695 only remove listener if scene was not already destroyed 2021-04-02 21:29:45 +02:00
Johannes Berthel e4d324e5fa removed unused import 2021-04-02 21:26:42 +02:00
Johannes Berthel fc3a503bcf don't fail if companion texture is not found 2021-04-02 21:26:24 +02:00
Johannes Berthel c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel 2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
kharhamel 88cc15cd02 FEATURE: editing a room in the admin trigger a refresh system 2021-04-02 15:22:02 +02:00
Johannes Berthel 5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
David Négrier 8529037493
Merge pull request #864 from thecodingmachine/singledomain
Adding support for single domain deployments
2021-04-01 09:04:26 +02:00
Johannes Berthel 80a5d2e30e added random companion to player 2021-04-01 00:33:05 +02:00
kharhamel a30923ceae FEATURE: improved the fullscreen and close buttons to be in the aside element 2021-03-31 18:39:51 +02:00
David Négrier adf2e60d54 Fixing issue with double slash in websocket URL 2021-03-31 17:50:27 +02:00
David Négrier e166c69b58 Fixing reading of the relative URL in RommConnection 2021-03-31 16:38:51 +02:00
David Négrier 11a1428c89 Fixing broken live-reload 2021-03-31 16:20:21 +02:00
David Négrier f2e64c8763 Fixing missing API_URL warning 2021-03-31 16:20:11 +02:00
David Négrier 3ef1f0dc7b [Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
API_URL is still accepted for BC compatibility of the self-hosted deployments.

This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier cd7a332b4c Improving error throwing and handling in pusher/admin/front 2021-03-31 15:49:01 +02:00