Commit Graph

1232 Commits

Author SHA1 Message Date
grégoire parant 0e32238505
HotFix custom WOKA (#999) 2021-05-06 19:58:08 +02:00
David Négrier 6b4d064f19 Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/index.ts
2021-05-06 16:25:13 +02:00
David Négrier 189dba2e21 Fixing memory leak when switching scenes 2021-05-06 15:38:24 +02:00
David Négrier 3b5f105daf Setting the dirty state automatically when there is an animation frame 2021-05-06 15:38:22 +02:00
David Négrier 6d3cbc573c Instruct systems with 2 GPUs to use the low power GPU (to save battery) 2021-05-06 15:36:49 +02:00
David Négrier 0c5e5ef578 Skip "render" if nothing changed on screen
For each requested animation frame (RAF) in Phaser, Phaser calls the "update" method, then the "render" method of each scenes.
The "render" method takes some time (and energy) to perform the rendering.

The fact is we probably don't need to call "render" if nothing changed on the screen (which happens most of the frames in a typical WorkAdventure game).

This commit is therefore overloading the "Game" class of Phaser to add a "dirty" flag.

Scenes can now add a "isDirty()" method. If all displayed scenes are pristine (not dirty), Phaser will skip rendering the frame altogether.

This saves "a lot" of energy, resulting in laptops that are not overheating when using WorkAdventure \o/
2021-05-06 15:36:45 +02:00
David Négrier 271300aa8d
Merge pull request #982 from jonnytest1/baseUrlFix
fixed url cannot be relative
2021-05-06 15:09:13 +02:00
jonny a24ca078e6 use iframe url if no script
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-05 19:15:32 +02:00
David Négrier fea1de36a4
Merge pull request #974 from tabascoeye/patch-1
allow numbers in nickname again
2021-05-05 18:44:01 +02:00
David Négrier 3751b0e2bc Removing RESOLUTION and ZOOM_LEVEL settings: they are no more needed or supported 2021-05-05 17:11:03 +02:00
David Négrier 7ae66a63a4 Refactoring centering of DOM elements 2021-05-05 17:10:39 +02:00
David Négrier 04448c3c50 Fixing button position in webcam setting page 2021-05-05 15:46:02 +02:00
David Négrier cd2873e9d3 Fixing CI 2021-05-05 13:14:00 +02:00
David Négrier bede7abdd8 Removing mousewheel to up down plugin 2021-05-05 12:15:13 +02:00
David Négrier 10bd073b7d Fixing center computation of popup 2021-05-05 12:12:56 +02:00
David Négrier 7d2cc66f11 Fixing pointer-events interaction preventing virtual joystick from working 2021-05-05 11:56:24 +02:00
David Négrier 82073098e0 Merge branch 'develop' of github.com:thecodingmachine/workadventure into resolution 2021-05-05 11:01:11 +02:00
David Négrier a6ad1674e3 Fixing broken resize 2021-05-05 09:51:04 +02:00
David Négrier f66e69cb75 Improving pinch (virtual joystick stops when pinch begins) 2021-05-05 09:35:24 +02:00
grégoire parant 71eb3f3b69
Improvement feature circle discussion (#977)
* Improvment circle discussion
 - Change to lissen start event of WebRTC connection

* Update help allow navigator and waring message
 - Show warning message.
 - Use help camera allow setting to show modal and help user.
 - Change feature to show the modal only when user have need the information on allow navigator access

* Create soud for video discussion
2021-05-05 01:49:04 +02:00
Gregoire Parant 83159a121f Revert logo loading and fix it 2021-05-04 15:47:45 +02:00
Gregoire Parant c8692a08ce Revert "Fix loader logo WA (#991)"
This reverts commit fa3ffe4d7a.
2021-05-04 15:15:23 +02:00
grégoire parant fa3ffe4d7a
Fix loader logo WA (#991) 2021-05-04 14:28:30 +02:00
David Négrier 59b391e983 Prevent WA scale manager from zooming too much 2021-05-04 14:08:40 +02:00
David Négrier 613ff5d463 Adding zoom out limit 2021-05-04 12:09:00 +02:00
David Négrier 04d3cf8593 Adding HdpiManager to start and scale from a default resolution that is correct by default for the game.
Fixing VirtualJoystick on resize.
2021-05-04 11:35:33 +02:00
jonnytest1 5069099000
fixed typing in chat still causes character to move (#965) 2021-05-03 20:26:42 +02:00
jonnytest1 0a5dffd034
Update ScriptUtils.ts 2021-05-03 16:11:16 +02:00
jonny d674ac9e0c fixed url cannot be relative 2021-05-01 17:43:31 +02:00
TabascoEye 7592a71bd5
remove test case with numbers being invalid in nickname 2021-04-30 10:58:01 +02:00
TabascoEye 2b2c60cbe3
allow numbers in nickname again
closes #972
2021-04-30 10:51:23 +02:00
grégoire parant 925545d74f
Add error message (#970)
- Error link not found
 - Error user was banned
 - Error access dinied on the world
2021-04-29 23:47:30 +02:00
kharhamel fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
Kharhamel 398326b3aa
Merge pull request #959 from thecodingmachine/dependabot/npm_and_yarn/front/ssri-6.0.2
Bump ssri from 6.0.1 to 6.0.2 in /front
2021-04-29 10:18:33 +02:00
grégoire parant 19ae575b4f
HotFix style help modal (#960) 2021-04-29 01:49:09 +02:00
dependabot[bot] 1e42de9155
Bump ssri from 6.0.1 to 6.0.2 in /front
Bumps [ssri](https://github.com/npm/ssri) from 6.0.1 to 6.0.2.
- [Release notes](https://github.com/npm/ssri/releases)
- [Changelog](https://github.com/npm/ssri/blob/v6.0.2/CHANGELOG.md)
- [Commits](https://github.com/npm/ssri/compare/v6.0.1...v6.0.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-28 23:28:10 +00:00
grégoire parant 5c0b5ef74b
HotFix release v1.3.1 (#958)
- Update camera style support mobile
 - Fix admin console error
2021-04-29 01:26:09 +02:00
grégoire parant 9b69910cb8
WIP: Update style for mobile (#942)
* Update style for mobile

 - Update style for mobile modale

* Fix overscroll

* Change css properties overflow

* Revert "Change css properties overflow"

This reverts commit 612fcc7e007fb03c7f72e5fa4b8a0604a184ae7d.

* rm image

* Update view mobile

* Fix CI
2021-04-27 23:58:33 +02:00
David Négrier 08ca95b143 Fixing WorkWrap 2021-04-26 11:28:15 +02:00
David Négrier 22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier 6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
Lurkars 66b90be0da remove redundancy 2021-04-26 11:20:28 +02:00
Lurkars 93b7b7bc91 removed redundancy, fix for startLayer 2021-04-26 11:20:28 +02:00
Lurkars 9b6be3466b support for group layer of Tiled (excludes 'start' layer) 2021-04-26 11:20:28 +02:00
grégoire parant f0d277af32
Nickname not centered in video-container (#935)
* Nickname not centered in video-container

#823
2021-04-24 15:45:58 +02:00
Gregoire Parant 364c1d3e98 Merge branch 'master' into develop 2021-04-24 10:39:49 +02:00
Gregoire Parant 0c72378001 Fix style message displaying
#926
2021-04-24 10:36:53 +02:00
grégoire parant d9620c373f
Merge pull request #918 from thecodingmachine/newStartMobileScene
Mobile started scene
2021-04-23 19:51:45 +02:00
Gregoire Parant b934d3404f Fix feedback WorkAdventure team 2021-04-23 19:29:43 +02:00
DESKTOP-FMM8UI0\CLV b79d76fc2e parameter soundConfig is now optionnal
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier 4f4f499d47 Making alone mode more robust
This fixes a number of issues where the game was attempting to access a non existing connection (in alone mode)
2021-04-23 13:44:04 +02:00
Gregoire Parant f11e936143 Refactoring & fix feedback WorkAdventure 2021-04-23 03:59:14 +02:00
Gregoire Parant 8e52b8597c Merge branch 'develop' into newStartMobileScene
# Conflicts:
#	front/src/Phaser/Login/EnableCameraScene.ts
#	front/src/Phaser/Login/LoginScene.ts
#	front/src/Phaser/Login/SelectCharacterScene.ts
#	front/src/Phaser/Login/SelectCompanionScene.ts
2021-04-22 23:36:21 +02:00
Gregoire Parant d7f00b505a Update Companion Scene for mobile 2021-04-22 13:10:23 +02:00
Gregoire Parant 3697ddabfa Fix responsive Camera Settings 2021-04-22 11:47:59 +02:00
Gregoire Parant 3df32de83b Update camera and adapte for mobile 2021-04-22 11:26:35 +02:00
Gregoire Parant 0a04f5d631 Finish select character scene and custom character scene 2021-04-22 02:29:13 +02:00
kharhamel c8ba3d8ab9 FIX: use phaser Zones instead of rectangles objects to create tap zones 2021-04-21 18:27:33 +02:00
kharhamel 6a2326c4b3 WIP: testing new resolution config 2021-04-21 18:04:00 +02:00
DESKTOP-FMM8UI0\CLV 517c0e86cb Can play Sound from a map script
add sound in the TutoMap
2021-04-21 16:47:19 +02:00
David Négrier f9f6abe7b3 Switching setTimeout to false 2021-04-21 10:37:20 +02:00
David Négrier 84bd5eff50 Bump Phaser version
This reverts commit f2c3d6f158.
Also, updates all dependencies to their latest allowed version.

# Conflicts:
#	front/package.json
#	front/yarn.lock
2021-04-21 10:35:38 +02:00
Gregoire Parant 78d888ffaf Update menu mobile
- Add mobile style share modal
- Add mobile style settings modal
- Add menu mobile style
2021-04-21 00:53:45 +02:00
Gregoire Parant 20e0a2553e Update cowebsite mobile style 2021-04-20 21:11:05 +02:00
Gregoire Parant 30c1825abd Update syle mobile
- update my video side
- update user video side
- update button video cam and microphone side
2021-04-20 19:54:37 +02:00
Gregoire Parant 09d5e0b689 Fix center select name modal 2021-04-20 18:58:19 +02:00
Gregoire Parant 2c862fe7e7 Refactor Login Scene 2021-04-20 18:49:42 +02:00
Kharhamel 5dc2f0ac47
Merge pull request #898 from thecodingmachine/touchZoom
FEATURE: add the ability to zoom in and out using touch screen
2021-04-20 14:51:08 +02:00
kharhamel 341b048d6c improved the visuals of the joystick 2021-04-20 14:26:52 +02:00
kharhamel 415d8f9466 the joystick is now visible only when pointer is down 2021-04-20 10:52:06 +02:00
Gregoire Parant 5e8951fdaa Merge branch 'master' into develop 2021-04-19 21:19:35 +02:00
Gregoire Parant e7b5bb261d HotFix performance
- Change forceSetTimeOut to false and permit to freeze the scene.
 - Fix style sending audio message
 - Fix banned message from admin console
2021-04-19 20:19:40 +02:00
kharhamel 56287a2958 put the virtual joystick into the userInputManager and restricted it to touchscreens 2021-04-19 18:10:33 +02:00
David Négrier 06f6b3153c
Merge pull request #913 from ClementVieilly75/FTUEPopup
Ftue popup
2021-04-19 16:24:02 +02:00
DESKTOP-FMM8UI0\CLV 7e6a8b477d Debug state of share Screen button 2021-04-19 15:16:56 +02:00
DESKTOP-FMM8UI0\CLV b9d9a78868 Link changed in Tutov3
Change position of cam and buttons share/cam/Mic
2021-04-19 14:42:49 +02:00
DESKTOP-FMM8UI0\CLV d31021c02d Replace share screen logo 2021-04-19 14:19:16 +02:00
David Négrier cb1dcb5786
Merge pull request #908 from ClementVieilly75/FTUEPopup
Unsubscribe to iframeEvents in CleanUpClosingScene
2021-04-19 11:24:43 +02:00
DESKTOP-FMM8UI0\CLV 5028a54422 Unsubscribe to iframeEvents in CleanUpClosingScene 2021-04-19 10:19:30 +02:00
David Négrier 110511461a Fixing WorkWrap 2021-04-17 18:55:39 +02:00
David Négrier 16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
Kharhamel afd2ea2d03
Merge pull request #897 from thecodingmachine/maxPerGroup
FEATURE: added the env variable MAX_PER_GROUP
2021-04-16 17:19:01 +02:00
kharhamel d7a74baa9d FEATURE: add the ability to zoom in and out using touch screen 2021-04-15 16:37:58 +02:00
kharhamel ce2c5e0cb5 FEATURE: added the env variable MAX_PER_GROUP 2021-04-15 15:50:51 +02:00
Gregoire Parant a42e873f64 Merge branch 'master' into develop 2021-04-14 20:11:41 +02:00
David Négrier 1a4f178728
Update front/src/Phaser/Menu/MenuScene.ts 2021-04-14 15:57:57 +02:00
Kharhamel 3874b2bc2b
Merge pull request #688 from tabascoeye/patch-2
disable automatic gain control on microphone
2021-04-13 18:20:56 +02:00
Kharhamel faade46400
Merge pull request #894 from thecodingmachine/topVerticalMode
FIX: in vertical mode, the coWebSite now open from the top
2021-04-13 15:16:06 +02:00
Kharhamel 4bbfd4f12f
Merge pull request #893 from workadventure-xce/fix/first_login
Fix first login with empty local storage
2021-04-13 15:15:32 +02:00
Gregoire Parant ba8d3020eb Merge branch 'master' into HotFixForm 2021-04-13 12:33:04 +02:00
Gregoire Parant 4119f69879 HotFix
- Key up m when user write message
 - Size game share
2021-04-13 12:30:15 +02:00
kharhamel f82551016a FIX: in vertical mode, the coWebSite now open from the top 2021-04-13 11:34:14 +02:00
PizZaKatZe 633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe 340caaff32 Make virtual joystick transparent 2021-04-13 02:00:05 +02:00
PizZaKatZe 9c9d262782 Make movement speed depend on joystick force 2021-04-13 02:00:05 +02:00
PizZaKatZe e713120434 Reposition joystick (thx @TabascoEye) 2021-04-13 02:00:04 +02:00
PizZaKatZe c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe e75fb9a6a9 Add touch support to companion selection scene 2021-04-13 02:00:02 +02:00
PizZaKatZe 5462af0dc7 Fix first login with empty local storage
During first login on a new domain the local storage is empty. This led
to a TypeError and hence blank black screen.
2021-04-13 01:58:32 +02:00
PizZaKatZe edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯ aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
PizZaKatZe c7dcaec940 Make login text input field touch capable (thx @TabscoEye) 2021-04-13 00:19:06 +02:00
Gregoire Parant 270cdb5c82 Button "CREATE MAP" must redirect user on production server 2021-04-12 20:44:29 +02:00
Gregoire Parant 1693819b6a HotFix Share Form height 2021-04-12 20:23:00 +02:00
Gregoire Parant 6a08ca656f Add TODO 2021-04-12 18:26:36 +02:00
Gregoire Parant 4fc9a12b95 HotFix style WorkAdventure 2021-04-12 18:17:04 +02:00
Kharhamel 8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel 29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel 8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier 3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
David Négrier 728fd4779c Dynamically fetching correct version and generating declarations only for npm lib 2021-04-11 11:32:56 +02:00
David Négrier 0f7ac7ba8b Added empty .npmignore to override .gitignore 2021-04-10 19:14:36 +02:00
David Négrier 6acf0ff047 Creating a dedicated package for iframe API typings
If users are willing to use Typescript to develop scripts for maps, they will need typings for the `WA` object.
This commit creates a new package (@workadventure/iframe-api-typings) that contains only the `iframe_api.d.ts` file.

The file is generated from the build of the front and isolated in this package.
This is necessary because the iframe_api.js file is supposed to always be loaded from WorkAdventure directly (and there is no @workadventure/iframe-api package and there will never be one)
2021-04-10 18:50:46 +02:00
Johannes Berthel 8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV 2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV 46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel 32784d6775 Merge branch 'develop' into feature/player-companion 2021-04-08 23:37:36 +02:00
Johannes Berthel 73e515c236 don't show companion scene after first refresh 2021-04-08 18:42:05 +02:00
Johannes Berthel 2438470088 fixed rectangle resize issue 2021-04-06 20:31:08 +02:00
Johannes Berthel fb90111cdf refactored companion selection scene 2021-04-06 20:12:10 +02:00
Johannes Berthel 187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel 7c6b73efdb don't show companion selection during first connexion flow 2021-04-06 18:36:46 +02:00
grégoire parant 575c1a9f23
Merge pull request #861 from joberthel/fix/use-selected-video-quality
Use selected video quality during webcam initialization
2021-04-06 15:08:03 +02:00
Johannes Berthel 6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel 8c35860f2a show select companion scene after customize scene 2021-04-02 23:49:25 +02:00
Johannes Berthel 4aa082d83b Merge branch 'develop' into feature/player-companion 2021-04-02 23:40:30 +02:00
Johannes Berthel 3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel 38c06ce8ff navigate from select character scene to select companion scene 2021-04-02 23:17:04 +02:00
Johannes Berthel 6ee4889773 added change companion button to menu 2021-04-02 23:13:03 +02:00
Johannes Berthel 52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel 4cfce15695 only remove listener if scene was not already destroyed 2021-04-02 21:29:45 +02:00
Johannes Berthel e4d324e5fa removed unused import 2021-04-02 21:26:42 +02:00
Johannes Berthel fc3a503bcf don't fail if companion texture is not found 2021-04-02 21:26:24 +02:00
Johannes Berthel c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel 2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
kharhamel 88cc15cd02 FEATURE: editing a room in the admin trigger a refresh system 2021-04-02 15:22:02 +02:00
Johannes Berthel 5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
David Négrier 8529037493
Merge pull request #864 from thecodingmachine/singledomain
Adding support for single domain deployments
2021-04-01 09:04:26 +02:00
Johannes Berthel 80a5d2e30e added random companion to player 2021-04-01 00:33:05 +02:00
kharhamel a30923ceae FEATURE: improved the fullscreen and close buttons to be in the aside element 2021-03-31 18:39:51 +02:00
David Négrier adf2e60d54 Fixing issue with double slash in websocket URL 2021-03-31 17:50:27 +02:00
David Négrier e166c69b58 Fixing reading of the relative URL in RommConnection 2021-03-31 16:38:51 +02:00
David Négrier 11a1428c89 Fixing broken live-reload 2021-03-31 16:20:21 +02:00
David Négrier f2e64c8763 Fixing missing API_URL warning 2021-03-31 16:20:11 +02:00
David Négrier 3ef1f0dc7b [Breaking change] UPLOADER_URL and ADMIN_URL are now true URLs (and not only host name) and API_URL is replaced by PUSHER_URL
API_URL is still accepted for BC compatibility of the self-hosted deployments.

This will allow deploying on a single domain, using a reverse proxy that acts on the path.
This however means that the config needs to be changed for all WorkAdventure deployments.
2021-03-31 16:00:14 +02:00
David Négrier cd7a332b4c Improving error throwing and handling in pusher/admin/front 2021-03-31 15:49:01 +02:00
David Négrier c2398efdc4
Merge pull request #860 from thecodingmachine/dependabot/npm_and_yarn/front/y18n-4.0.1
Bump y18n from 4.0.0 to 4.0.1 in /front
2021-03-31 09:25:14 +02:00
Johannes Berthel 441416f312 use frame rate setting for initialization 2021-03-30 22:38:44 +02:00
David Négrier dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
Adding an "alone" mode
2021-03-30 17:56:19 +02:00
dependabot[bot] cff4c154ce
Bump y18n from 4.0.0 to 4.0.1 in /front
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1.
- [Release notes](https://github.com/yargs/y18n/releases)
- [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/yargs/y18n/commits)

Signed-off-by: dependabot[bot] <support@github.com>
2021-03-30 14:33:07 +00:00
David Négrier 02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier 559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier ee53d8f0b8 Hiding iframe in prod 2021-03-28 17:21:10 +02:00
David Négrier 8b90a14c39 Fix import 2021-03-28 17:07:00 +02:00
David Négrier aaaa192b71 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/dist/index.tmpl.html
#	front/src/Phaser/Game/GameScene.ts
#	front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier 98aa94bb12 Minor changes 2021-03-28 16:36:02 +02:00
Johannes Berthel 5375528d7c use map tilewidth instead of hardcoded values 2021-03-27 13:57:50 +01:00
Thomas Basler aeb649b79b Hotfix: Keep buttons on foreground 2021-03-27 01:34:26 +01:00
TabascoEye e81790d74e Fix layout of video streams (thx @TabascoEye) 2021-03-26 22:35:18 +01:00
¯\_(ツ)_/¯ 7ab3d827ba Re-enable noise supression
It's massively useful. In the long run we should make it configurable
and save it in local storage.
2021-03-26 22:34:57 +01:00
TabascoEye 03884eabca Disable automatic gain control on microphone
AGC really makes the soundqulity way worse than it could be.
Especially since it is so noticeable when entering a Jitsi where AGC is disabled (and suddenly some people sound much better).

In the long run, this should probably be configurable. On the other hand the setting changes the audio _going out_ from a user, so it might be hard for him to judge which settings are a good or a bad idea…
2021-03-26 22:34:41 +01:00
¯\_(ツ)_/¯ 8b170e6944 characters, clothes and accessories from rc3 2021-03-26 22:34:16 +01:00
Piotr Dobrowolski 7d15bb21cd Cleanup Dockerfiles, fix front Docker image build 2021-03-26 22:33:34 +01:00
PizZaKatZe baebc33a66 Fix pointer events
Phaser 3.53.0 no longer sets `pointer-events: auto` for generated DOM
elements, so we need to do it manually.
2021-03-26 22:32:45 +01:00
Thomas Basler 15ad163da3 Bump Phaser version 2021-03-26 21:36:20 +01:00
Thomas Basler fa71e2b296 Merge remote-tracking branch 'upstream/develop' into develop 2021-03-26 21:21:33 +01:00
kharhamel 886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
DESKTOP-FMM8UI0\CLV 8764fe5de5 Popup openWebSite
Add possibility to open a website with a popup
3 cases :
Open page
GoTo Page
OpenCoWebsite
2021-03-25 17:12:53 +01:00
kharhamel 99e6743c01 FIX: resizing on wide screen on chrome now use the correct coordinates 2021-03-25 14:35:51 +01:00
Kharhamel dc1a5da175
Merge pull request #837 from thecodingmachine/fixCameraHelpPopup
FIX: help camera settings popup now only show up once
2021-03-24 16:05:21 +01:00
kharhamel 0b352fc5dc FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
kharhamel 43921e3fcc FIX: fixed a bug with fullscreen mode 2021-03-24 15:51:18 +01:00
Kharhamel ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel 8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV e05c25a857 replace let for const for variables non reassigned 2021-03-23 17:15:22 +01:00
Kharhamel 7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe 821f91e996 Finer steps for audio volume 2021-03-22 20:10:27 +01:00
PizZaKatZe 599fdd6ceb Fix group icons and audio attenuation 2021-03-22 20:09:11 +01:00
TabascoEye e6accd711d Store muted setting of audio player in local storage
This commit was originally authored by @TabascoEye, then rebased and
improved by @pizkaz:

* refactors local user storage, adding audio player settings
* stores "muted" state of audio player in local store
2021-03-22 20:09:11 +01:00
PizZaKatZe 5bd6f49846 Fix (now legacy) 'playAudioLoop' property 2021-03-22 20:09:11 +01:00
PizZaKatZe fdbcd98a9a Implement audio volume and loop properties 2021-03-22 20:09:11 +01:00
PizZaKatZe 132c6c9ad6 Fix volume auto-reduction in conversations 2021-03-22 20:09:09 +01:00
PizZaKatZe 5a7e67f5df Reflect volume change in audio control 2021-03-22 20:06:55 +01:00
PizZaKatZe 20d3236e73 Fix audio control box appearance 2021-03-22 20:06:55 +01:00
David Négrier f9a2097bc9
Merge pull request #828 from thecodingmachine/develop
Deploy 2021-03-22
2021-03-22 16:42:28 +01:00
David Négrier ce0ede7613
Merge pull request #805 from thecodingmachine/dependabot/npm_and_yarn/front/elliptic-6.5.4
Bump elliptic from 6.5.3 to 6.5.4 in /front
2021-03-22 16:31:59 +01:00
David Négrier 6bb757e8b5
Merge pull request #824 from workadventure-xce/fix/front-page-template
Fix/front page template
2021-03-22 16:30:53 +01:00
Kharhamel 04bd60ca26
Merge pull request #827 from workadventure-xce/fix/jitsi_integration
Fix Jitsi integration
2021-03-22 16:27:32 +01:00
DESKTOP-FMM8UI0\CLV 3ef3561b57 no message 2021-03-22 16:10:21 +01:00
PizZaKatZe 318c63ab90 Fix Jitsi integration
Jitsi iframes are rendered directly in the cowebsite div next to the
cowebsite > main element. This patch fixes the situation.
2021-03-22 11:36:14 +01:00
PizZaKatZe 13fcda7bcf Remove scroll bars 2021-03-21 12:55:14 +01:00
PizZaKatZe c0bf5755ed front: Fix page template 2021-03-21 11:28:02 +01:00
PizZaKatZe 97ec721c2a front: Fix page template indentation 2021-03-21 11:28:02 +01:00
GRL e50c8bc354 Suppression of *{...} in every HTML files because the style.ccs file already declare it.
Suppression unused code
2021-03-19 16:21:35 +01:00
GRL 0eb16bce6f Suppression width in Html file 2021-03-19 15:58:02 +01:00
GRL 1cfb22f695 Creation of the HelpCameraSettingsScene
Update of GameManager and index to include the new scene
Change title of helpCameraSettings
Suppression function reset
2021-03-19 15:40:07 +01:00
GRL 0b00055eda Use includes instead of indexOf 2021-03-19 14:40:18 +01:00
GRL c654f722e3 Add Firefox image
Check permissions in the game
Button Continue to continue without allowing camera and microphone
2021-03-19 12:04:37 +01:00
Gregoire Parant d68406d5e1 Create input need page 2021-03-19 12:02:42 +01:00
kharhamel 32fdfaab35 edited CoWebsiteManager to manage vertical resizing 2021-03-18 16:11:22 +01:00
kharhamel 0701e607fa added sass loader to the project and put the cowebsite style in its own sass file 2021-03-18 12:37:05 +01:00
kharhamel f9c8b4131c added fullscreen 2021-03-17 18:57:00 +01:00
kharhamel 272be3eba0 improve the visual of the cowebsite 2021-03-17 18:35:19 +01:00
kharhamel 3f6c61633a FEATURE: complete control over the iframe size 2021-03-17 18:34:12 +01:00
Kharhamel 19856c0ee9
Merge pull request #783 from Moini/patch-1
Improve visibility of close button for embedded web pages
2021-03-17 14:35:11 +01:00
David Négrier ffb5823b2a Adding the ability to specify a custom Jitsi URL directly in the map
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)

The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV 662134498c Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-12 17:06:42 +01:00
David Négrier 086b88b09a Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api 2021-03-12 18:02:02 +01:00
DESKTOP-FMM8UI0\CLV c5c8770a60 Add First Version of Tuto
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
kharhamel fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
DESKTOP-FMM8UI0\CLV fa4d917729 Resolve conflit with GameScene.ts 2021-03-11 16:03:39 +01:00
DESKTOP-FMM8UI0\CLV 6441fa71d3 Adding placeHolder Popup tuto to Map2
need to cut player controller and simulate bobble
2021-03-11 10:58:48 +01:00
Gregoire Parant 2fcb8a76b1 Merge branch 'master' into develop
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
#	front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant 2cf99df2da Hot Fix report 2021-03-11 02:03:06 +01:00
Gregoire Parant 46cb9333e6 HotFix message in back 2021-03-11 01:25:36 +01:00
DESKTOP-FMM8UI0\CLV f9f618094d adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js 2021-03-10 17:22:39 +01:00
dependabot[bot] d95c71281f
Bump elliptic from 6.5.3 to 6.5.4 in /front
Bumps [elliptic](https://github.com/indutny/elliptic) from 6.5.3 to 6.5.4.
- [Release notes](https://github.com/indutny/elliptic/releases)
- [Commits](https://github.com/indutny/elliptic/compare/v6.5.3...v6.5.4)

Signed-off-by: dependabot[bot] <support@github.com>
2021-03-10 13:26:46 +00:00
DESKTOP-FMM8UI0\CLV 8d0411e8a3 can manage position and width/height of a popUp using a square in Tiled 2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV 5e4940dba6 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Removing closeOnClick as it is not implemented
  Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV f7f8be24bc Set Position of the popUp with pos of an object in floorLayer object group 2021-03-10 08:57:49 +01:00
David Négrier 7fddcc28f1 Removing closeOnClick as it is not implemented 2021-03-09 18:57:25 +01:00
David Négrier bb8b222c22 Adding a Popup object with a close() method on it. 2021-03-09 18:51:30 +01:00
David Négrier 18464e4942 Adding button clicked handling 2021-03-09 18:05:07 +01:00
Kharhamel 21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV 4545de8af1 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Adding button clicked handling

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV d29e0819f4 Get position of an object in Tile to set popUp Position 2021-03-09 17:07:14 +01:00
kharhamel 8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
David Négrier 1e002f93ed Implementation of openPopup script method (WIP) 2021-03-09 16:21:14 +01:00
David Négrier ed2ce68f37 Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV bbf5003e16 move font press start 2P from index.html to style.css 2021-03-09 14:21:11 +01:00
DESKTOP-FMM8UI0\CLV b175b7164d Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'develop' of https://github.com/thecodingmachine/workadventure:
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
  Revert "Adding back admin in develop branch CI"
  Adding back admin in develop branch CI
  Fixing GA tag not included in play domain
  FEATURE: better implementation of the admin global message
  Fix ci
  Update private access
  Allow URLs relative to map base in iframe / openWebsite

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV afac042706 supp debug log 2021-03-09 13:53:46 +01:00
David Négrier 2bef328d8a Adding the abaility to track users entering/leaving a zone in the script language. 2021-03-08 18:58:38 +01:00
DESKTOP-FMM8UI0\CLV 858bf0b384 Adding property tile "inGameConsoleMessage", open a popup when user walk on a tile with this property
Adding map "Tuto2", the FTUE map
2021-03-08 09:28:15 +01:00
David Négrier 6fbf165c91 Adding the ability to register a single script using the "script" attribute at the map property level. 2021-03-07 21:02:38 +01:00
David Négrier 7d67f55012 Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages. 2021-03-06 16:00:07 +01:00
David Négrier e927e0fa16 Adding ability to listen to user types chat messages using WA.onChatMessage 2021-03-06 15:26:07 +01:00
David Négrier 5178dff108 Adding strong checks on messages exchanged using generic-type-guard 2021-03-05 16:50:54 +01:00
David Négrier 83fa23a82d Fixing eslint 2021-03-05 11:47:04 +01:00
David Négrier 15405633d1 Fixing GA tag not included in play domain
The GA tag was not properly included because the index.html file that contained it was overwritten by Webpack's HtmlWebpackPlugin.
2021-03-05 10:00:11 +01:00
David Négrier eb93a04341 Adding an API for inter-iframe communication
Adds a first version of an API to communicate between an iFrame opened by WorkAdventure and WorkAdventure itself.
The first API method is a method allowing to add messages in the chat, from the iFrame.

Comes with a test file.
2021-03-04 19:00:00 +01:00
David Négrier bf8e8bf777
Merge pull request #689 from znerol-forks/feature/cowebsite-load-map-relative-url
Allow URLs relative to map base in iframe / openWebsite
2021-03-04 18:21:48 +01:00
kharhamel ad7e16c33b FEATURE: better implementation of the admin global message 2021-03-04 16:18:06 +01:00
David Négrier e0540790e1 Translating button 2021-03-01 14:36:18 +01:00