Commit Graph

638 Commits

Author SHA1 Message Date
PizZaKatZe
633bdfcaff Always enable virtual joystick
Keeps 'toggle fullscreen' as a separate game setting.
2021-04-13 02:00:06 +02:00
PizZaKatZe
340caaff32 Make virtual joystick transparent 2021-04-13 02:00:05 +02:00
PizZaKatZe
9c9d262782 Make movement speed depend on joystick force 2021-04-13 02:00:05 +02:00
PizZaKatZe
e713120434 Reposition joystick (thx @TabascoEye) 2021-04-13 02:00:04 +02:00
PizZaKatZe
c3230bc2b3 Integrate virtual joystick 2021-04-13 02:00:03 +02:00
PizZaKatZe
e75fb9a6a9 Add touch support to companion selection scene 2021-04-13 02:00:02 +02:00
PizZaKatZe
edd4e9e95d Add touch support for Jitsi and website triggers 2021-04-13 00:23:40 +02:00
¯\_(ツ)_/¯
aab65298aa Add touch support to character customization screen 2021-04-13 00:23:40 +02:00
PizZaKatZe
e807350279 Add touch input support to login scenes (thx @TabscoEye) 2021-04-13 00:23:37 +02:00
PizZaKatZe
c7dcaec940 Make login text input field touch capable (thx @TabscoEye) 2021-04-13 00:19:06 +02:00
Gregoire Parant
270cdb5c82 Button "CREATE MAP" must redirect user on production server 2021-04-12 20:44:29 +02:00
Gregoire Parant
6a08ca656f Add TODO 2021-04-12 18:26:36 +02:00
Gregoire Parant
4fc9a12b95 HotFix style WorkAdventure 2021-04-12 18:17:04 +02:00
Kharhamel
8cdf572685
Merge pull request #870 from joberthel/feature/player-companion
Added companion (pet) to player
2021-04-12 18:11:07 +02:00
Kharhamel
29d43d7776
Merge pull request #878 from thecodingmachine/localStorageGhost
FIX: improved the validation from localstorage for username and characterLayers
2021-04-12 14:56:51 +02:00
kharhamel
8e467f3e10 FIX: improved the validation from localstorage for username and characterLayers 2021-04-12 14:48:00 +02:00
David Négrier
3dd2a634a0 Allowing loading HTTP local resources from a HTTPS endpoint.
By default, maps are loaded in HTTPS if WorkAdventure is running in HTTPS, and in HTTP is WorkAdventure is running in HTTP.
Also, if WorkAdventure is running in HTTP and map loading fails, we try map loading in HTTPS (useful when we are working on WorkAdventure locally and want to load a map on a secure domain).

This commit adds the last combination: If WorkAdventure is running in HTTPS, and map loading fails in HTTPS **AND** if the map URL is targetting "localhost", "*.localhost" or "127.0.0.1", then we attempt to load the resource in HTTP.

Why?

"localhost" is considered secure context by modern browsers. So even if a page is loaded in HTTPS, it can load resources from any secure context (including localhost in HTTP).

This means that from "https://play.workadventu.re", I can now test a map running locally on my machine (served by a classic webserver without any certificate).
This change should make map testing easier, since map developers will not have to install the whole WorkAdventure project to test their map locally.
2021-04-11 14:56:03 +02:00
Johannes Berthel
8d4e0c3e88 added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
David Négrier
d80681c40b
Merge branch 'develop' into FTUEPopup 2021-04-09 17:40:26 +02:00
DESKTOP-FMM8UI0\CLV
2c84d9a07d position of popups changed
clear log in gameScene
2021-04-09 16:34:01 +02:00
DESKTOP-FMM8UI0\CLV
46cc7b3b3b add pannels 2021-04-09 14:35:15 +02:00
Johannes Berthel
73e515c236 don't show companion scene after first refresh 2021-04-08 18:42:05 +02:00
Johannes Berthel
2438470088 fixed rectangle resize issue 2021-04-06 20:31:08 +02:00
Johannes Berthel
fb90111cdf refactored companion selection scene 2021-04-06 20:12:10 +02:00
Johannes Berthel
187e21eed9 load texture inside game scene instead inside of inside companion class 2021-04-06 19:10:18 +02:00
Johannes Berthel
e5a196a42b implemented feedback 2021-04-06 18:54:45 +02:00
Johannes Berthel
7c6b73efdb don't show companion selection during first connexion flow 2021-04-06 18:36:46 +02:00
Johannes Berthel
6c512fb7cd fixed linting 2021-04-03 00:18:08 +02:00
Johannes Berthel
8c35860f2a show select companion scene after customize scene 2021-04-02 23:49:25 +02:00
Johannes Berthel
3187520e7b companion behaviour fine tuning 2021-04-02 23:36:06 +02:00
Johannes Berthel
38c06ce8ff navigate from select character scene to select companion scene 2021-04-02 23:17:04 +02:00
Johannes Berthel
6ee4889773 added change companion button to menu 2021-04-02 23:13:03 +02:00
Johannes Berthel
52303c0bd6 added select companion scene 2021-04-02 23:00:51 +02:00
Johannes Berthel
4cfce15695 only remove listener if scene was not already destroyed 2021-04-02 21:29:45 +02:00
Johannes Berthel
e4d324e5fa removed unused import 2021-04-02 21:26:42 +02:00
Johannes Berthel
fc3a503bcf don't fail if companion texture is not found 2021-04-02 21:26:24 +02:00
Johannes Berthel
c07079051a transmit companion to remote players 2021-04-02 21:21:11 +02:00
Johannes Berthel
2ad712807b add companion only on local player 2021-04-02 17:14:34 +02:00
Johannes Berthel
5a91e15580 add companion to remote player 2021-04-01 18:51:51 +02:00
Johannes Berthel
80a5d2e30e added random companion to player 2021-04-01 00:33:05 +02:00
David Négrier
dd0d1fa49f
Merge pull request #854 from thecodingmachine/loadhttpsmapsfromhttp
Allow loading https maps from http protocol
2021-03-30 17:57:38 +02:00
David Négrier
a68cf38cdc
Merge pull request #856 from thecodingmachine/alonemode
Adding an "alone" mode
2021-03-30 17:56:19 +02:00
David Négrier
02fb42b68a
Merge pull request #790 from thecodingmachine/iframe_api
Adding an API for inter-iframe communication
2021-03-30 16:31:30 +02:00
David Négrier
559e15ebb6 Adding an "alone" mode
In "alone" mode (or single-player mode), WorkAdventure does not connect to the server at all.
In order to enter the "alone" mode, you need to add "?alone=true" to the URL.

"alone" mode can be useful for tutorials (First Time User Experience) where you want to explain how WorkAdventure works without being disturbed by other users.
2021-03-30 16:08:49 +02:00
David Négrier
b6edefbe4e Allow loading https maps from http protocol
In a development environment, we often run in HTTP.
The problem is that WorkAdventure will attempt to load maps using the HTTP protocol (even if the map is on a remote server that is available only in HTTPS).
This commit adds a "fallback". If we are in HTTP (so in a development environment) and if the map fails to load correctly, we will try again, but in HTTPS.

This allows development environment to load maps hosted on a HTTPS enabled server easily.
2021-03-28 18:35:01 +02:00
David Négrier
8b90a14c39 Fix import 2021-03-28 17:07:00 +02:00
David Négrier
aaaa192b71 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/dist/index.tmpl.html
#	front/src/Phaser/Game/GameScene.ts
#	front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
David Négrier
98aa94bb12 Minor changes 2021-03-28 16:36:02 +02:00
Johannes Berthel
5375528d7c use map tilewidth instead of hardcoded values 2021-03-27 13:57:50 +01:00
¯\_(ツ)_/¯
8b170e6944 characters, clothes and accessories from rc3 2021-03-26 22:34:16 +01:00
15ad163da3 Bump Phaser version 2021-03-26 21:36:20 +01:00
fa71e2b296 Merge remote-tracking branch 'upstream/develop' into develop 2021-03-26 21:21:33 +01:00
kharhamel
886daebfea improved the unloading process to not create a useless socket 2021-03-26 14:19:37 +01:00
kharhamel
99e6743c01 FIX: resizing on wide screen on chrome now use the correct coordinates 2021-03-25 14:35:51 +01:00
kharhamel
0b352fc5dc FIX: help camera settings popup now only show up once 2021-03-24 15:59:18 +01:00
Kharhamel
ec2fa9501c
Merge pull request #813 from thecodingmachine/warningMessage
Warning message
2021-03-24 14:27:13 +01:00
kharhamel
8d6c1a50bf FEATURE: warning message when world is near full capacity 2021-03-23 17:44:47 +01:00
DESKTOP-FMM8UI0\CLV
e05c25a857 replace let for const for variables non reassigned 2021-03-23 17:15:22 +01:00
Kharhamel
7765775df5
Merge pull request #825 from workadventure-xce/audio_player_improvements
Audio player improvements
2021-03-23 14:07:20 +01:00
PizZaKatZe
599fdd6ceb Fix group icons and audio attenuation 2021-03-22 20:09:11 +01:00
PizZaKatZe
5bd6f49846 Fix (now legacy) 'playAudioLoop' property 2021-03-22 20:09:11 +01:00
PizZaKatZe
fdbcd98a9a Implement audio volume and loop properties 2021-03-22 20:09:11 +01:00
David Négrier
f9a2097bc9
Merge pull request #828 from thecodingmachine/develop
Deploy 2021-03-22
2021-03-22 16:42:28 +01:00
DESKTOP-FMM8UI0\CLV
3ef3561b57 no message 2021-03-22 16:10:21 +01:00
PizZaKatZe
13fcda7bcf Remove scroll bars 2021-03-21 12:55:14 +01:00
GRL
e50c8bc354 Suppression of *{...} in every HTML files because the style.ccs file already declare it.
Suppression unused code
2021-03-19 16:21:35 +01:00
GRL
1cfb22f695 Creation of the HelpCameraSettingsScene
Update of GameManager and index to include the new scene
Change title of helpCameraSettings
Suppression function reset
2021-03-19 15:40:07 +01:00
GRL
0b00055eda Use includes instead of indexOf 2021-03-19 14:40:18 +01:00
GRL
c654f722e3 Add Firefox image
Check permissions in the game
Button Continue to continue without allowing camera and microphone
2021-03-19 12:04:37 +01:00
Gregoire Parant
d68406d5e1 Create input need page 2021-03-19 12:02:42 +01:00
David Négrier
ffb5823b2a Adding the ability to specify a custom Jitsi URL directly in the map
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)

The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV
662134498c Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-12 17:06:42 +01:00
David Négrier
086b88b09a Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api 2021-03-12 18:02:02 +01:00
DESKTOP-FMM8UI0\CLV
c5c8770a60 Add First Version of Tuto
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
kharhamel
fe8c75610d FIX: player anims correctly stop on the idle frame 2021-03-11 16:21:02 +01:00
DESKTOP-FMM8UI0\CLV
fa4d917729 Resolve conflit with GameScene.ts 2021-03-11 16:03:39 +01:00
Gregoire Parant
2fcb8a76b1 Merge branch 'master' into develop
# Conflicts:
#	front/src/Connexion/RoomConnection.ts
#	front/src/Phaser/Menu/ReportMenu.ts
2021-03-11 02:22:05 +01:00
Gregoire Parant
2cf99df2da Hot Fix report 2021-03-11 02:03:06 +01:00
DESKTOP-FMM8UI0\CLV
f9f618094d adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js 2021-03-10 17:22:39 +01:00
DESKTOP-FMM8UI0\CLV
8d0411e8a3 can manage position and width/height of a popUp using a square in Tiled 2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV
5e4940dba6 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Removing closeOnClick as it is not implemented
  Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV
f7f8be24bc Set Position of the popUp with pos of an object in floorLayer object group 2021-03-10 08:57:49 +01:00
David Négrier
bb8b222c22 Adding a Popup object with a close() method on it. 2021-03-09 18:51:30 +01:00
David Négrier
18464e4942 Adding button clicked handling 2021-03-09 18:05:07 +01:00
Kharhamel
21cc842c33
Merge pull request #793 from thecodingmachine/adminWorldsLimit
FEATURE: the connexion error an user can get when a world is full is now correctly treated.
2021-03-09 17:45:43 +01:00
DESKTOP-FMM8UI0\CLV
4545de8af1 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Adding button clicked handling

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 17:12:28 +01:00
DESKTOP-FMM8UI0\CLV
d29e0819f4 Get position of an object in Tile to set popUp Position 2021-03-09 17:07:14 +01:00
kharhamel
8abc34c631 FEATURE: the connexion error an user can get when a world is full is now correctly traited. Also remove a redundant adminApi call 2021-03-09 16:34:19 +01:00
David Négrier
1e002f93ed Implementation of openPopup script method (WIP) 2021-03-09 16:21:14 +01:00
David Négrier
ed2ce68f37 Merge branch 'FTUEPopup' of github.com:ClementVieilly75/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 15:35:51 +01:00
DESKTOP-FMM8UI0\CLV
b175b7164d Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'develop' of https://github.com/thecodingmachine/workadventure:
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken. Fixing priority.
  Trying to enable back connection on admin from develop, knowing that the develop certificate is broken
  Revert "Adding back admin in develop branch CI"
  Adding back admin in develop branch CI
  Fixing GA tag not included in play domain
  FEATURE: better implementation of the admin global message
  Fix ci
  Update private access
  Allow URLs relative to map base in iframe / openWebsite

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-03-09 13:57:05 +01:00
DESKTOP-FMM8UI0\CLV
afac042706 supp debug log 2021-03-09 13:53:46 +01:00
David Négrier
2bef328d8a Adding the abaility to track users entering/leaving a zone in the script language. 2021-03-08 18:58:38 +01:00
DESKTOP-FMM8UI0\CLV
858bf0b384 Adding property tile "inGameConsoleMessage", open a popup when user walk on a tile with this property
Adding map "Tuto2", the FTUE map
2021-03-08 09:28:15 +01:00
David Négrier
6fbf165c91 Adding the ability to register a single script using the "script" attribute at the map property level. 2021-03-07 21:02:38 +01:00
David Négrier
7d67f55012 Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages. 2021-03-06 16:00:07 +01:00
David Négrier
bf8e8bf777
Merge pull request #689 from znerol-forks/feature/cowebsite-load-map-relative-url
Allow URLs relative to map base in iframe / openWebsite
2021-03-04 18:21:48 +01:00
kharhamel
ad7e16c33b FEATURE: better implementation of the admin global message 2021-03-04 16:18:06 +01:00
Lukas Bachschwell
2772d72eba
Fix report userId in report menu
Signed-off-by: Lukas Bachschwell <lukas@lbsfilm.at>
2021-02-24 21:32:16 +01:00
grégoire parant
b5514e6e48
Merge pull request #759 from thecodingmachine/jitsiConfig
Fix last properties changed after trigger change position
2021-02-18 11:37:41 +01:00
Gregoire Parant
772c3174be Fix last properties changed after trigger change position 2021-02-18 11:32:37 +01:00
Gregoire Parant
fff0cbc3f6 Revert message exit 2021-02-17 19:40:00 +01:00
Gregoire Parant
9b7b3eb140 Update feedback @tabascoeye 2021-02-17 19:31:05 +01:00
Gregoire Parant
ce423c9fec Remove exit trigger action 2021-02-17 19:29:59 +01:00
Gregoire Parant
83fc7d0cc0 Merge branch 'develop' into exitTriggerAction
# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
2021-02-17 19:28:41 +01:00
David Négrier
ae1d00c828
Merge pull request #736 from MisterErwin/patch-1
Fix offsets of SpeechBubble.ts
2021-02-16 20:02:03 +01:00
znerol
9670f92a08 Allow URLs relative to map base in iframe / openWebsite 2021-02-16 10:53:50 +01:00
MisterErwin
aff4c8d145
Do not change rooms if scene failed to load
Sometimes a following room fails to load (e.g., #582) and instead of fading to black (as no scene is active) when trying to enter that next room, the player will stay in the old room and an error is logged (as throwing one crashes the game).
2021-02-13 14:15:09 +01:00
MisterErwin
511cd99e22
Fix offsets of SpeechBubble.ts
Since some recent optimizations, they are being added on top of the player, which makes the offset redundant.
2021-02-13 14:04:28 +01:00
kharhamel
0c892e0243 FEATURE: implemented a client side blacklist 2021-02-12 19:15:24 +01:00
Gregoire Parant
b92b7304b0 Fix to use clear All Keys 2021-02-11 21:48:24 +01:00
David Négrier
91fddd6893 Slugifies the Jitsi room name
This will avoid Jitsi breaking on unexpected characters and displaying a HTTP 404 error.
2021-02-10 13:51:17 +01:00
David Négrier
f6e93da48a Fixing loading logo being displayed when nothing was loaded 2021-02-10 12:08:16 +01:00
David Négrier
a5bdf68246 Moving property reading inside startJitsi (startJitsi is called at 2 different places) 2021-02-10 11:08:57 +01:00
Mickael Chimansky
5cb9624b0b fixup! Jitsi config properties 2021-02-09 20:31:49 +01:00
Mickael Chimansky
9c4d0aa32f Jitsi config properties 2021-02-09 16:05:21 +01:00
David Négrier
adb535d1b6
Merge pull request #703 from thecodingmachine/socialNetworkLink
Social network link anonymous connexion
2021-02-04 16:10:25 +01:00
Gregoire Parant
03f1f5bf75 Update feedback @moufmouf 2021-02-04 16:05:05 +01:00
Gregoire Parant
59b4b168e9 Social network link anonymous connexion
In menu, add social newtork link when user is connected in anonymous mode
2021-02-03 23:14:31 +01:00
Gregoire Parant
4de9b8ba40 Fix icon discussion
- Fix size of discussion icon
- Update x and y when page is resize
- Fix blanc link in chat
2021-02-03 23:11:33 +01:00
grégoire parant
c41c058fb0
Merge pull request #527 from oliverlorenz/feature/iframe-feature-policy
feat: adds property openWebsitePolicy property to set "allow" property in iframe
2021-02-03 17:38:35 +01:00
grégoire parant
f2b9f6c92a
Merge pull request #686 from thecodingmachine/publicReportedUser
Permit puiblic report
2021-02-02 18:09:25 +01:00
David Négrier
3f274df813 Redesigning loading bar 2021-02-02 17:17:00 +01:00
Gregoire Parant
788e22e8b0 Fix loading logo of WorkAdventure 2021-02-01 16:52:28 +01:00
Gregoire Parant
f99db4856f Add WorkAdventure logo 2021-01-30 20:33:31 +01:00
Gregoire Parant
7eb38fae83 Permit puiblic report
- Create report html
 - Add report flag
2021-01-29 21:09:10 +01:00
David Négrier
2f01677849
Merge pull request #681 from thecodingmachine/downgradephaser3.24
Downgraded phaser version to 3.24.1
2021-01-28 23:08:47 +01:00
kharhamel
f2c3d6f158 downgraded phaser version to 3.24.1 2021-01-28 23:03:06 +01:00
David Négrier
ce56a5cba1
Revert "downgraded phaser version to 3.22" 2021-01-28 22:38:20 +01:00
kharhamel
e7120317c1 downgraded phaser version to 3.22 2021-01-28 19:15:34 +01:00
Kharhamel
9849e70613
Merge pull request #670 from thecodingmachine/httpCypress
Removed cypress from the project
2021-01-28 15:03:12 +01:00
kharhamel
ca231eee4a remove cypress from the project :( 2021-01-28 14:56:24 +01:00
David Négrier
8eebed1829 Removing pipeline related code
This code is broken since Phaser 3.50 and we are facing weird issues with MacOS memory leaks and crashes.
Removing this code will remove one potential suspect.
2021-01-27 11:18:07 +01:00
grégoire parant
86f1099247
Merge pull request #648 from thecodingmachine/customCharacterLadyLoading
Fix custom character lazy loading
2021-01-26 15:27:46 +01:00
Gregoire Parant
45b355f780 Refactor lazy loading 2021-01-26 15:21:23 +01:00
Gregoire Parant
1dd2858424 Fix feadback @Kharhamel 2021-01-26 14:04:42 +01:00
Gregoire Parant
e2695c58af Verify existing texture 2021-01-26 09:16:39 +01:00
Gregoire Parant
803be36def Merge branch 'develop' into customCharacterLadyLoading 2021-01-26 09:02:17 +01:00
Gregoire Parant
c6903cc4c5 Use Error scene and add banned message 2021-01-26 08:57:10 +01:00
bace2c6281 Merge remote-tracking branch 'upstream/develop' into develop 2021-01-25 19:39:28 +01:00
Gregoire Parant
8de05c39c1 Lock user when he was banned 2021-01-25 14:10:16 +01:00
Gregoire Parant
beb53df364 Error problem open new map 2021-01-25 13:18:57 +01:00
Gregoire Parant
5f88a1a0b9 Exit trigger action
- [x] Add trigger message custom
- [x] Add trigger for exit map
- [x] Update documentation
2021-01-25 12:21:40 +01:00
Kharhamel
39194b5531
Merge pull request #642 from tabascoeye/patch-1
cleanup when closing the scene
2021-01-25 10:35:01 +01:00
Kharhamel
d32fca9777
Merge pull request #597 from psy/feature_streams
add remote files and streams to playAudio
2021-01-25 10:33:43 +01:00
Gregoire Parant
232ac6d5d1 Error lazy loading
Update loader custom characters
2021-01-24 18:00:30 +01:00
Gregoire Parant
75d8d46c62 clean 2021-01-24 16:02:10 +01:00
Gregoire Parant
d93a8da828 Fix custom character lazy loading 2021-01-24 15:57:47 +01:00
TabascoEye
39b433eef5
Update GameScene.ts
stop all the map specific stuff (Jitsi, coWebsite, Audio) when leaving the scene
Fixes #633
2021-01-23 01:16:13 +01:00
cfaf7aaf60 Merge remote-tracking branch 'upstream/develop' into develop 2021-01-20 19:41:05 +01:00