Thomas Basler
7d8e18f8c3
Merge remote-tracking branch 'upstream/develop' into next
2021-06-04 19:01:24 +02:00
GRL
3e19234edc
Change <dialog> for ErrorDialog in <div> because only Chrome knows <dialog>
2021-06-04 16:32:21 +02:00
GRL
247d508d09
create PR to test iphone compatibility
2021-06-04 10:01:08 +02:00
kharhamel
c5f3cfe87c
FEATURE: clicking on another player show a contact card when possible
2021-06-03 17:58:21 +02:00
grégoire parant
fffd36267d
Hot Custom Characters Scene ( #1113 )
2021-06-03 17:22:31 +02:00
David Négrier
50e994c674
Attempt to switch bubble sound playing into Phaser
...
In iOS, we cannot trigger a playing sound if it does not start from a user gesture.
This is a huge bummer for a notification sound!
This is an attempt to switch sound playing to Phaser, which is using under the hood the WebAudio API.
This might solve the issue.
2021-06-03 15:40:44 +02:00
Thomas Basler
1797d8f7cc
Merge remote-tracking branch 'upstream/develop' into next
2021-06-03 15:22:35 +02:00
grégoire parant
2b13b764b4
Public texture ( #1093 )
...
* Public texture
- Front => Get texture when user connected on public method
- Front => Anonymous login will be make every connexion to get map details
- Pusher => `/anonymLogin` permit to get map details and public texture load in customize scene
* Improve texture local user
- Permit to keep previous texture get with 'register' link
* Texture public loading
- Texture will be load with Room class
- Fix issue on lazzy loading atttempt
* Remove async await useless
2021-06-03 13:07:52 +02:00
kharhamel
b8ffe5038c
FIX: on a touch screen, the menu emote will not open if more than one pointer is used
2021-06-03 10:22:06 +02:00
GRL
304675bc74
Merge remote-tracking branch 'origin/resizeSelect' into resizeSelect
2021-06-02 18:01:42 +02:00
GRL
59d60f54fe
Save zoom level in the gameScene and restore it after the SelectCharacterScene and CustomizeScene
2021-06-02 18:01:36 +02:00
David Négrier
100198b55c
Using "standardized-audio-context" to fix compatibility of AudioContext with Safari.
2021-06-02 17:58:58 +02:00
David Négrier
f4880cc1d0
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-06-02 16:48:53 +02:00
David Négrier
267d0a2cd1
Moving audio message to Svelte
2021-06-02 16:46:28 +02:00
GRL
3d9e2ad49a
Save zoom level of the game and restore it when quitting the login scenes
...
SelectCompanionScene with zoom on mobile
2021-06-02 16:08:31 +02:00
GRL
5bd5245044
SelectCharacterScene and CustomCharacterScene mobile version
2021-06-02 12:00:35 +02:00
David Négrier
bf7083effc
Migrating EnableCameraScene to Svelte
2021-06-01 16:17:36 +02:00
David Négrier
c7b3e3cd44
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-06-01 11:19:56 +02:00
David Négrier
47555d5955
Migrating cam to Svelte on Camera setup screen
2021-06-01 11:19:46 +02:00
GRL
9a5300dd2d
helpCameraSettingPopup in svelte with nes-css
2021-06-01 11:07:52 +02:00
David Négrier
5839e0b270
Throwing exceptions into store subscribers is wreaking havok
2021-06-01 09:17:01 +02:00
David Négrier
9063ba2a1f
Removing call to removed method
2021-06-01 09:12:31 +02:00
David Négrier
9d6b597552
Starting working towards migrating the help camera popup
2021-06-01 09:08:02 +02:00
GRL
047337ae81
Merge branch 'resizeSelect' of github.com:thecodingmachine/workadventure into resizeSelect
2021-05-31 17:53:44 +02:00
GRL
4923ce8b83
selectCharacterScene and customCharacterScene in svelte
2021-05-31 17:50:14 +02:00
David Négrier
cb03580421
Partial migration of EnableCameraScene to Svelte
2021-05-31 17:49:41 +02:00
David Négrier
13d3227323
Migrating LoginScene to Svelte
2021-05-31 17:03:29 +02:00
GRL
b8873d1277
selectCompanionScene work with svelte
2021-05-31 12:06:11 +02:00
GRL
471ff2bb01
Merge branch 'develop' of github.com:thecodingmachine/workadventure into resizeSelect
2021-05-31 10:21:15 +02:00
GRL
1ac108a9b8
correction of resize select character and companion by David
2021-05-31 10:20:48 +02:00
Thomas Basler
cb8971c7c6
Merge remote-tracking branch 'upstream/develop' into develop
2021-05-28 20:58:11 +02:00
kharhamel
679b5b6b79
FIX: better error text in LoginScene
2021-05-28 17:51:18 +02:00
kharhamel
12da6ddd6c
FEATURE: improved the display of player names, with the font-family 'Press start 2P' and gray outlines
2021-05-28 15:33:10 +02:00
¯\_(ツ)_/¯
b27922a15f
allow special chars in nicks again, make nicklength customizable
2021-05-27 22:33:44 +02:00
PizZaKatZe
9d66085623
Front federation (API and Jitsi)
2021-05-27 22:27:29 +02:00
PizZaKatZe
eb829bce58
Increase action button font size
2021-05-27 22:14:24 +02:00
PizZaKatZe
0cedd117cd
Revert "Social network link anonymous connexion"
...
This reverts commit 59b4b168e9
.
2021-05-27 22:13:30 +02:00
¯\_(ツ)_/¯
1c0d30e5a2
Add copyright info button from #rc3
...
original code by rob@os23.de
2021-05-27 22:12:22 +02:00
Pierre Mauduit
dbef5de7bb
Adding a ingame console message
...
Roughly inspired from the code used to notify the user when a website
can be opened.
Note: The CSS style used for the message could probably go somewhere
else, but I thought it could be interesting to be able to override it.
2021-05-27 22:03:56 +02:00
PizZaKatZe
9c8393c102
Bump Phaser version
2021-05-27 21:52:00 +02:00
Lukas von Blarer
429a17b89b
First working version of video embed
2021-05-27 21:44:58 +02:00
Johannes Berthel
ea9c9ff2c3
use negative radius
2021-05-27 21:44:24 +02:00
Johannes Berthel
5ae8bfe06b
fixed linting
2021-05-27 21:44:10 +02:00
Johannes Berthel
a0f1f0c04b
added comment for new phaser version compatibility
2021-05-27 21:43:55 +02:00
Johannes Berthel
243d4d6565
fixed hitbox calculation
2021-05-27 21:43:37 +02:00
Johannes Berthel
7fef260b38
fixed function comment
2021-05-27 21:43:20 +02:00
Johannes Berthel
359d349ba7
refactored code
2021-05-27 21:42:59 +02:00
Johannes Berthel
09ceb016b7
refactored code
2021-05-27 21:42:40 +02:00
Johannes Berthel
70d2223e00
refactored code
2021-05-27 21:42:17 +02:00
Johannes Berthel
4f3e0f9921
fixed depth for interactive layers
2021-05-27 21:40:30 +02:00